نتایج جستجو برای: educational metaphor
تعداد نتایج: 172695 فیلتر نتایج به سال:
This paper describes a multi-user interactive installation featuring real time animated creatures and a mobile interaction paradigm. This paradigm has been designed to serve as a platform for education in a variety of content domains. Drawing on previous research in mobile computing and animated educational systems, this project contributes a novel metaphor for interactions among real and virtu...
There is an increasing trend in revealing the effect of conceptual metaphor on activities context education. In order to shed light future studies this field, it necessary review development and critiques theory general applications previous under education particular. This paper defines term "metaphor" at first further reviews its implications constructing conceptualization educational-related...
In recent years, the usage of virtual worlds for educational purposes has increased. In this paper, we focus specifically on virtual campuses, i.e. virtual worlds representing real educational institutions that use the metaphor of a university and provide users with a range of different tools for learning. Based on the results of a case study that we have performed, this paper provides a set of...
Design provides a unifying metaphor for describing research across fields of education. We propose a design framework as a visual and cognitive representation to unify the discourse of educational researchers, instructional designers, teachers, and policy makers by providing a common vocabulary of practice. An artifact-based design perspective illustrates how education research can be conducted...
The community metaphor currently dominates much of the thinking in educational theory and pedagogy, especially in the field of composition and rhetoric. This study critiques the community metaphorthrough a tripartite analysis of studentand teacher-generated metaphors. Two textual levels of metaphors-in-use are considered: grommaticol-semantic metaphors and lexical metaphors. A functional lingui...
The slime mold Physarum polycephalum is a well-established model organism within fields of biology, physics and computing. It is also increasingly employed within art and design disciplines, pedagogic practices and public engagement activities as a vehicle for exploring questions of intelligence, agency and emergence. This work was presented at PhysNet 2015.
We present a conceptual model for building hyperstories. Hyperstories are the hypermedia version of literary stories. The model combines static and dynamic aspects of a computer environment such as a nested context, allowing navigation through a virtual world. The flexibility of the model supports things such as the existence of objects to be acted on by the learner, autonomous objects or chara...
In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational point-and-click adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development process, using a narrative-based representation. WEEV is based on a pragmatic reinterpretation of previous works on narrativity and video games, en...
The paper presents a discussion on the different approaches that the authors have found in learning settings respect to ICT platforms that support the educational activities. The authors discuss three different approaches in pursuing learning activities in real educational contexts. The considered approaches are different in the sense of the metaphor used. The approaches related to LMSs follow ...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید