نتایج جستجو برای: facial animation

تعداد نتایج: 75517  

2008
Juan Yan Xiang Xie Hao Hu

This paper presents an entertainment-oriented application for mobile service, which generates customized speech-driven 3D facial animation and delivers to end-user by MMS (Multimedia Messaging Service). Some important methods of this application are discussed, including the 3D facial model based on 3 photos, the 3D facial animation driven by speech or text on-line and the video format transform...

2003
ZHANG Qing-Shan CHEN Guo-Liang

Construction and animation of realistic human facial models is an important research field in computer graphics. How to simulate the motions of human faces on 3D facial models in real-time to generate realistic facial expressions is still a challenge. In this paper, a technique to simulate the human facial animation realistically in real-time is presented. First of all, the 3D facial model is d...

Journal: :IEEE Trans. Circuits Syst. Video Techn. 1999
Gabriel Antunes Abrantes Fernando Pereira

The emerging MPEG-4 standard specifies an objectbased audiovisual representation framework, integrating both natural and synthetic content. Tools supporting three-dimensional facial animation will be standardized for the first time. To support facial animation decoders with different degrees of complexity, MPEG-4 uses a profiling strategy, which foresees the specification of object types, profi...

2007
Darren Cosker Steven Roy Paul L. Rosin A. David Marshall

In this paper we describe a method for re-mapping animation parameters between multiple types of facial model for performance driven animation. A facial performance can be analysed automatically in terms of a set of facial action trajectories using a modified appearance model with modes of variation encoding specific facial actions. These parameters can then be used to animate other appearance ...

2004
Nicoletta Adamo-Villani Amit Chourasia Clark A. Cory

We present a new interface for producing high quality web deliverable interactive 3D facial animation. We aim at providing visual artists with established 3D character animation tools and techniques not currently supported by web 3D technology. Such techniques are crucial to the creation of visually appealing web 3D content. We have developed a production tool (the Web Facial Expression Editor-...

2002
Marc Escher Gael Sannier Nadia Magnenat-Thalmann

In this paper we describe methods for the generation of real-time facial animation for various virtual actor using high level-actions. These high-level actions allow the user to forget the technical side of the animation, and focus only on the more abstract, more natural, and intuitive part of the facial animation. The mechanisms developed to generate interactive high-level real-time animation ...

2015
Hernisa Kacorri Matt Huenerfauth

To support our research on ASL animation synthesis, we have adopted and enhanced a new virtual human animation platform that provides us with greater fine-grained control of facial movements than our previous platform. To determine whether this new platform is sufficiently expressive to generate understandable ASL animations, we analyzed responses collected from deaf participants who evaluated ...

1993
Catherine Pelachaud Marie-Luce Viaud Hussein M. Yahia

Our overall goal is to produce as automatic as possible facial expressions with wrinkles from spoken input. We focus on two aspects of this problem: integration of the expressive wrinkles and generation of synchronized speechanimation. Our facial model integrates facial muscles deformations and bulges. We have produced a high level programming language to automatically drive 3D animation of fac...

Journal: :Graphical Models 2003
Igor S. Pandzic

We propose a method for automatically copying facial motion from one 3D face model to another, while preserving the compliance of the motion to the MPEG-4 FBA standard. Despite the enormous progress in the field of Facial Animation, producing a new animatable face from scratch is still a tremendous task for an artist. Although many methods exist to animate a face automatically based on procedur...

2005
S. Garchery A. Egges N. Magnenat-Thalmann

Designing facial animation parameters according to a specific model can be time consuming. In this paper we present a fast approach to design facial animations based on minimal information (only feature points). All facial deformations are automatically computed from MPEG-4 feature points. We also present an extension of this approach that allows to personalize or to customize the deformations ...

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