نتایج جستجو برای: flow game

تعداد نتایج: 583868  

Journal: :Computers & Education 2014
Sarit Barzilai Ina Blau

One of the central challenges of integrating game-based learning in school settings is helping learners make the connections between the knowledge learned in the game and the knowledge learned at school, while maintaining a high level of engagement with game narrative and gameplay. The current study evaluated the effect of supplementing a business simulation game with an external conceptual sca...

2014
Holly Robbins Katherine Isbister

In this paper, we present a public digital game with a novel interaction strategy: the use of a surveillance camera and motion flow detection software that analyzes movement patterns. The game was designed to support and inspire creative collaborative public play in a public flow-through area of a science museum. In this paper we report about the design of the game to achieve these end-experien...

2010
Yu-Tzu CHIANG Sunny S. J. LIN Chao-Yang CHENG Zhi-Feng LIU

The authors conducted two studies to explore online game players’ flow experiences and positive affect. Our findings indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players’ aggression. The players could be placed into four flow conditions: flow, boredom, anxiety, and apathy, as determined by level of...

2006
Kristian Kiili

This paper examines the experiences of players of a problem-solving game. The main purpose of the paper is to validate the flow antecedents included in an experiential gaming model and to study their influence on the flow experience. Additionally, the study aims to operationalize the flow construct in a game context and to start a scale development process for assessing the experience of flow i...

Journal: :Entertainment Computing 2014
Kristian Kiili Timo Lainema Sara de Freitas Sylvester Arnab

The challenge of educational game design is to develop solutions that appeal to as many players as possible, but are still educationally effective. One foundation for analyzing and designing educational engagement is the flow theory. This article presents a flow framework that describes the dimensions of flow experience that can be used to analyze the quality of educational games. The framework...

Journal: :Int. J. Serious Games 2014
Kristian Kiili Arttu Perttula Antero Lindstedt Sylvester Arnab Marko Suominen

The measurement of subjective playing experience is an important part of a game development process. The enjoyment level that a serious game offers is a key factor in determining whether a player will be engaged in a gameplay and achieve the specific objectives of the game, such as learning. In this paper, we report the results of a game design process in which two prototypes of a collaborative...

2010
Lennart Nacke

This pilot study investigates an experimental methodology for gathering data to create correlations between experiential factors measured by a gameplay experience questionnaire and player quality measures, such as playing frequency, choice of game, and playing time. The characteristics of two distinct games were examined concerning the aspects of game experience, subjective game quality, and ga...

2013
Damien C. Hull Glenn A. Williams Mark D. Griffiths

AIMS Video games provide opportunities for positive psychological experiences such as flow-like phenomena during play and general happiness that could be associated with gaming achievements. However, research has shown that specific features of game play may be associated with problematic behaviour associated with addiction-like experiences. The study was aimed at analysing whether certain stru...

Journal: :CoRR 2017
Daichi Yanagisawa

We have introduced evolutionary game dynamics to a one-dimensional cellular-automaton to investigate evolution and maintenance of cooperative avoiding behavior of self-driven particles in bidirectional flow. In our model, there are two kinds of particles, which are right-going particles and left-going particles. They often face opponent particles, so that they swerve to the right or left stocha...

2014
Roya Ensafi Mike Jacobi Jedidiah R. Crandall

Werewolves is an online version of the game Werewolves of Miller’s Hollow that we developed in 2012 to help teach information flow in a computer security and privacy class. The game pits werewolves against townspeople in a shared Linux system, where students must use the command line environment to find information flow leaks in the form of side channels that reveal the werewolves’ identities. ...

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