نتایج جستجو برای: gambit tokens
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In this paper we present a new method of integrating the placement and routing stages in the physical design of channel-based architectures, and present the first implementation of this method: Gambit. Based on a graph coloring representation of the routing problem, we are able to produce circuit placements and detailed routes simultaneously, allowing routing constraints to influence decisions ...
I examine the central atheistic argument of Richard Dawkins’s book The God Delusion (“Dawkins’s Gambit”) and illustrate its failure. I further show that Dawkins’s Gambit is a fragment of a more comprehensive critique of theism found in David Hume’s Dialogues Concerning Natural Religion. Among the failings of Dawkins’s Gambit is that it is directed against a version of the God Hypothesis that fe...
Standardized Ethereum tokens, e.g., ERC-20 have become the norm in fundraising (through ICOs) and kicking off blockchain-based DeFi applications. However, they require user's wallet to hold both tokens ether pay gas fee for making a transaction. This makes cumbersome user experience, complicates, from perspective, process of transitioning different smart-contract enabled blockchain, or newly la...
Chess is a popular game with very unique culture that may not always be recognized or appreciated. There have been few thorough anthropological assessments of chess in the literature. Two books literature, Counterplay, by Robert Desjarlais, and The King’s Gambit: A Son, Father, World’s Most Dangerous Game (The Gambit), Paul Hoffman, address from an viewpoint—specifically through ethnographic le...
We introduce the GAMBIT Universal Model Machine (GUM), a tool for automatically generating code global fitting software framework GAMBIT, based on Lagrangian-level inputs. GUM accepts models written symbolically in FeynRules and SARAH formats, can use either along with MadGraph CalcHEP to generate model, collider, dark matter, decay spectrum code, as well interfaces corresponding versions of SP...
This abstract describes MovMote, a game made by the SingaporeMIT GAMBIT Game Lab as an experimental device for studying how players interpret video games.
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