نتایج جستجو برای: gamified education

تعداد نتایج: 380059  

Journal: :IxD&A 2016
Charlotte Lærke Weitze

This paper presents the Smiley Model as a framework for designing engaging learning experiences in games. In a design-based research project, student game designers learned inside a gamified learning design while designing and implementing learning goals from curriculum into small digital games. Project participants were adult students in an upper secondary general education program. The Smiley...

2014
Lauren S. Ferro Steffen P. Walz Stefan Greuter

This paper introduces an early prototype concept known as Gamicards, for use in the design of gamified systems. With the popularity of gamified approaches and the varying knowledge of designers of these systems, not enough resources exist that can assist to guide designers through the process, ensuring important elements (such as motivation) are considered. Gamicards are an early prototype deck...

2017
Robert Sekuler Yile Sun Timothy Hickey

Aim: We present a case study of gamifying research on multisensory (audiovisual) interaction. The advantages and drawbacks of game-based platforms are explored by examining four variants of the same basic experimental protocol. Method: We implemented and compared four platforms that assessed interactions between auditory and visual processing systems. Two of the variants had been developed in p...

Journal: :Computers & Education 2015
Michael D. Hanus Jesse Fox

Gamification, the application of game elements to non-game settings, continues to grow in popularity as a method to increase student engagement in the classroom. We tested students across two courses, measuring their motivation, social comparison, effort, satisfaction, learner empowerment, and academic performance at four points during a 16-week semester. One course received a gamified curricul...

2013
Christopher Cheong Justin Filippou France Cheong

As a precursor to the development of a gamified system to improve learning outcomes, we investigate the perception of important stakeholders, namely learners, on gamification in learning. However, as gamification is a relatively new approach/term, we neither assume that learners are knowledgeable about it nor do we attempt to explain the term in detail to them. Instead, we focus on common eleme...

2015
Mariana Maia Peixoto Carla Schuenemann

Gamification techniques are being inserted in educational environments with the goal of engaging users in the context of learning. However, despite this importance, there is no complete and well defined set of requirements for gamified educational environments. Motivated by this scenario, this work conducted a systematic literature review in order to investigate aspects of gamification for educ...

Journal: :Information 2022

Business Process Modeling is a skill that becoming sought after for computer engineers, with Notation (BPMN) being one example of the tools used in modeling activities. Students Master Computer Engineering course at Politecnico di Torino learn about BPMN dedicated courses but often underperform on BPMN-related exercises due to difficulties understanding how model processes. In recent years, the...

Journal: :Educational Technology & Society 2017
Patrick Buckley Elaine Doyle Shane Doyle

Gamification is presented in the literature as a pedagogical innovation that may increase student engagement and enhance learning. This study explores students’ perceptions of a gamified learning intervention deployed in a large undergraduate module and a small postgraduate module. Given the dearth of previous empirical work, an exploratory approach was used. Focus groups were carried out to de...

Journal: :EAI Endorsed Trans. Creative Technologies 2018
Omaz Azouz Youssef Lefdaoui

Due to the emergence of the Gamification concept in various domains, this article studies how to improve the quality of gamified systems with the software engineering discipline. Recent studies have shown a significant gap between design frameworks and gamified products, reflected in a lack of consistency, integrity, measurement and a comprehensive process that covers the different phases to ac...

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