نتایج جستجو برای: interactive computer graphics

تعداد نتایج: 668152  

Journal: :IEEE Computer Graphics and Applications 1998
William T. Freeman David B. Anderson Paul A. Beardsley Chris Dodge Michal Roth Craig D. Weissman William S. Yerazunis Hiroshi Kage Kazuo Kyuma Yasunari Miyake Ken-ichi Tanaka

Computers looking through a camera at people is a potentially powerful technique to facilitate human-computer interaction. The computer can interpret the userś movements, gestures, and glances. Fundamental visual algorithms include tracking, shape recognition, and motion analysis. We describe several vision algorithms for interactive graphics, and present various vision controlled graphics appl...

1998
Ralf Helbing Thomas Strothotte

$EVWUDFW Emphasis is an important vehicle to communicate relevance and to guide user focus, especially in interactive computer graphics. In dynamic 3D systems in particular, emphasis techniques must also consider visibility issues. This work discusses possible solutions and describes an implementation. ,QWURGXFWLRQ Graphics and animation techniques for emphasis always depend on the application ...

2002
Henrik R. Nagel

A significant problem in scientific visualization is how to create modular, interactive, and dynamic virtual reality (VR) applications that efficiently visualize large datasets. One of the obstacles often encountered is the high degree of complexity and specialized knowledge involved in creating parallel visualization applications. Designing a framework especially for this purpose, seems like a...

2006
Sashi Kumar Penta

Rendering synthetic simulations into real world scenes is an important application of both Computer Graphics (CG) and Computer Vision (CV). CV techniques have been used to reconstruct the 3D models of the real world scenes. As part of my course project, I’ve implemented computer vision modules for calibrating camera, computing stereo, computing depth-maps, computing 3D models and a graphics int...

1982
JOHN ALAN MCDONALD Jerry Fried Dave Parker Dan Asimov Andreas Buja Mary Anne Fisherkeller Dave Gustafson Trevor Hastie John Steffani

This paper reports on work in a neu branch of research in statistical methods: applications of interactive computer graphics. I describe several programs uritten for the Orion I workstation, an -experimental computer graphics system built at the Stanford Linear Accelerator Center in 1980-81. These programs demonstrate new methods for data analysis made possible by advances in microprocessor and...

2015
Marcus Magnor

High-quality dense spatial and/or temporal reconstructions and correspondence maps from camera images, be it optical flow, stereo or scene flow, are an essential prerequisite for a multitude of computer vision and graphics tasks, e.g. scene editing or view interpolation in visual media production. Due to the ill-posed nature of the estimation problem in typical setups (i.e. limited amount of ca...

Journal: :Comput. Graph. Forum 2009
L. Irene Cheng Anup Basu

Interactive graphics are commonly used in games and have been shown to be successful in attracting the general audience. Instead of computer games, animations, cartoons, and videos being used only for entertainment, there is now an interest in using interactive graphics for “innovative testing.” Rather than traditional pen-and-paper tests, audio, video and graphics are being conceived as altern...

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