نتایج جستجو برای: interactive content authors
تعداد نتایج: 720377 فیلتر نتایج به سال:
In this chapter the authors tackle the analysis and characterization of the artistic animated movies in view of constituting an automatic content-based retrieval system. First, they deal with temporal segmentation, and propose cut, fade and dissolve detection methods adapted to the constraints of this domain. Further, they discuss a fuzzy linguistic approach for automatic symbolic/semantic cont...
this ethnographic case study research was carried out in a private school setting in the context of iran. the research tried to explore the analysis and identity construction of a group of learners and teachers along with the content analysis of books on the basis of four types of commodified, political, national and narrative identities. how english language learners and teachers in an informa...
This article discusses content-based access to video information in large video databases and particularly, to retrieve animated movies. The authors examine temporal segmentation, and propose cut, fade and dissolve detection methods adapted to the constraints of this domain. Further, the authors discuss a fuzzy linguistic approach for deriving automatic symbolic/semantic content annotation in t...
Metadiscourse markers are used as one of the tools which make writing more effective in social environment and are regarded as one of the most important features in communication among people for expressing the information through different linguistic expressions with cohesive and logical constructions. Accordingly, the present study aimed to identify interactive and interactional metadiscourse...
As digital content is more and more present in our everyday life, universities, by the way of their teachers and course authors, have to be up-to-date by delivering pertinent, accessible and easily-handling courses. To reach this goal, many LMS exist to play online learning objects, but they often remain parody of classical support such as paper version of lecture notes: it appears finally as n...
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of online interactive experiences and game genres. These scalability issues concern: game simulation, content distribution, communication and coordination, and structural scalability. The authors present a critical revie...
As games increase in narrative complexity, challenges mount for their story designers. As authors, these designers are concerned with building an experience that responds to players in consistent and engaging ways, even when players make unpredictable story choices amongst a large group of options. Furthermore, they want those choices to have narrative impact. However, historically the task of ...
The increasing demand for ubiquitous access to technology enhanced learning environment has faced a challenge of heterogeneity in terms of networks, mobile device, platforms and finally, the learning content in various formats. In order to alleviate the challenge of the said diversity, content adaptation is essential. However, because of the diversity of the mobile users, networks and the rich ...
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