نتایج جستجو برای: policy iterations
تعداد نتایج: 276392 فیلتر نتایج به سال:
This chapter is concerned with the application of approximate dynamic programming techniques (ADP) to solve for the value function, and hence the optimal control policy, in discrete-time nonlinear optimal control problems having continuous state and action spaces. ADP is a reinforcement learning approach (Sutton & Barto, 1998) based on adaptive critics (Barto et al., 1983), (Widrow et al., 1973...
Policy Iteration (PI) (Howard 1960) is a classical method for computing an optimal policy for a finite Markov Decision Problem (MDP). The method is conceptually simple: starting from some initial policy, “policy improvement” is repeatedly performed to obtain progressively dominating policies, until eventually, an optimal policy is reached. Being remarkably efficient in practice, PI is often fav...
Approximate reinforcement learning deals with the essential problem of applying reinforcement learning in large and continuous state-action spaces, by using function approximators to represent the solution. This chapter reviews least-squares methods for policy iteration, an important class of algorithms for approximate reinforcement learning. We discuss three techniques for solving the core, po...
Given a Markov Decision Process (MDP) with n states and m actions per state, we study the number of iterations needed by Policy Iteration (PI) algorithms to converge to the optimal γ-discounted optimal policy. We consider two variations of PI: Howard’s PI that changes the actions in all states with a positive advantage, and Simplex-PI that only changes the action in the state with maximal advan...
In this paper, we study the nth-bias optimality problem for finite continuous-time Markov decision processes (MDPs) with a multichain structure. We first provide nth-bias difference formulas for two policies and present some interesting characterizations of an nth-bias optimal policy by using these difference formulas. Then, we prove the existence of an nth-bias optimal policy by using nth-bias...
We consider the stochastic shortest path problem, a classical finite-state Markovian decision problem with a termination state, and we propose new convergent Q-learning algorithms that combine elements of policy iteration and classical Q-learning/value iteration. These algorithms are related to the ones introduced by the authors for discounted problems in Bertsekas and Yu (Math. Oper. Res. 37(1...
We address the question of how the approximation error/Bellman residual at each iteration of the Approximate Policy/Value Iteration algorithms influences the quality of the resulted policy. We quantify the performance loss as the Lp norm of the approximation error/Bellman residual at each iteration. Moreover, we show that the performance loss depends on the expectation of the squared Radon-Niko...
Game Theoretic Controller Synthesis for Multi-Robot Motion Planning-Part II: Policy-based Algorithms
This paper presents the problem of distributed feedback motion planning for multiple robots. The problem of feedback multi-robot motion planning is formulated as a differential noncooperative game. We leverage the existing sampling-based algorithms and value iterations to develop an incremental policy synthesizer. The proposed algorithm makes use of an iterative best response algorithm to incre...
Given a Markov Decision Process (MDP) with n states and m actions per state, we study the number of iterations needed by Policy Iteration (PI) algorithms to converge to the optimal γ-discounted optimal policy. We consider two variations of PI: Howard’s PI that changes the actions in all states with a positive advantage, and Simplex-PI that only changes the action in the state with maximal advan...
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