نتایج جستجو برای: spring simulation
تعداد نتایج: 608091 فیلتر نتایج به سال:
This paper investigates the GENSIS air spring suspension system equivalence to a passive suspension system. The SIMULINK simulation together with the OptiY optimization is used to obtain the air spring suspension model equivalent to passive suspension system, where the car body response difference from both systems with the same road profile inputs is used as the objective function for optimiza...
In this paper an impulse-based method for cloth simulation is presented. The simulation of cloth is required in different application areas like computer animation, virtual reality or computer games. Simulation methods often assume that cloth is an elastic material. With this assumption the simulation can be performed very efficiently using spring forces. The problem is that many textiles canno...
In this paper an impulse-based method for cloth simulation is presented. The simulation of cloth is required in different application areas like computer animation, virtual reality or computer games. Simulation methods often assume that cloth is an elastic material. With this assumption the simulation can be performed very efficiently using spring forces. The problem is that many textiles canno...
Deformation of the silo wall due to the single ball impact is modeled in ANSYS. The material in silo, as a Winkler bed, is replaced by spring-damper elements and the spring stiffness and damper coefficients are evaluated of the granular material and wall properties. The granular material deformation under the specified force is measured to evaluate the granular stiffness to be used for determin...
We present and analyze different implementations of mass-spring systems for interactive simulation of deformable surfaces on graphics processing units (GPUs). For the amount of springs we target, numerical time integration of spring displacements needs to be accelerated and the transfer of displaced point positions for rendering must be avoided. To fulfill these requirements, we exploit feature...
We present a mass-spring system for interactive simulation of deformable bodies. For the amount of springs we target, numerical time integration of spring displacements needs to be accelerated and the transfer of displaced point positions for rendering must be avoided. To fulfill these requirements, we exploit features of recent graphics accelerators to simulate spring elongation and compressio...
In this paper, we present our implementation of physically-based simulation of hair strips. We used a mass-spring model followed by a hybrid approach where particle systems and the method of clustering of hair strands are employed. All the forces related to springs are implemented: gravity, repulsions from collisions (head and ground), absorption (ground only), frictions (ground and air), inter...
According to a company developed twelve meters bus, using the multi-body dynamics software ADAMS, they reached the conclusion that the change scope of the toe angle, and camber in the guide mechanism with wheel vertical, affects the operation stability. Utilizing: i) the air suspension guide mechanism of spatial position as design variables, ii) the front wheel alignment parameters as the objec...
In a cooling gas of rigid particles interacting with a constant coefficient of restitution, groups of particles within the gas may experience an infinite number of collisions in a finite time. This singularity, named inelastic collapse, is a shortcoming of the mathematical model, and it hampers the efforts of simulating a freely evolving, cooling granular system. After a brief review of previou...
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