نتایج جستجو برای: video games addiction

تعداد نتایج: 245396  

ژورنال: روانشناسی معاصر 2017

In recent years, there has been an increase in the playing of digital games in children, adolescents and adults worldwide. Not only has interest in digital games grown dramatically, but variations in the types of games in different fields have also occurred. An example is the emergence of three- and two-dimensional games. Based on this, the purpose of this study was to investigate the effect of...

2004
Mark D. Griffiths Mark N. O. Davies

The rise and popularity of computer games as a leisure phenomenon has become an ever-increasing part of many young people’s day-to-day lives. Coupled with the rise in popularity and usage, there have been a growing number of reports in the popular press about excessive use of the video games (‘‘joystick junkies’’). Although the concept of ‘‘video game addiction’’ appears to have its supporters ...

Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...

2004
Mark Griffiths

Until recently, most reported effects of video games centered on the alleged negative consequences. These included video game addiction (e.g., Griffiths & Hunt, 1995, 1998), increased aggressiveness (e.g., Griffiths, 1998), and the various medical and psychosocial effects (Griffiths, 1996). However, there are abundant references to the positive benefits of video games in the literature, includi...

Journal: :Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 2008
Melissa L. Lewis René Weber Nicholas David Bowman

This paper proposes a new and reliable metric for measuring character attachment (CA), the connection felt by a video game player toward a video game character. Results of construct validity analyses indicate that the proposed CA scale has a significant relationship with self-esteem, addiction, game enjoyment, and time spent playing games; all of these relationships are predicted by theory. Add...

Journal: :پژوهش های کاربردی روانشناختی 0

this study has aimed to investigate the effect ofthree-dimensional and two-dimensional video games on problem-solving styles ofstudents. statistic society in this study consisted of persian gulf universitystudents in 2016-2017 academic year. and after notification by theproclamation, 45 students were selected voluntarily. at first all 45 students,completed intelligence test and past the experie...

Journal: :basic and clinical neuroscience 0
hamed aliyari department of electrical, biomedical and mechatronics engineering, qazvin branch, islamic azad university, qazvin, iran masoomeh kazemi neuroscience research center, baqiyatallah university of medical sciences, tehran, iran. elaheh tekieh neuroscience research center, baqiyatallah university of medical sciences, tehran, iran. maryam salehi neuroscience research center, baqiyatallah university of medical sciences, tehran, iran. hedayat sahraei neuroscience research center, baqiyatallah university of medical sciences, tehran, iran mohammad reza daliri department of electrical engineering, university of science and technology ,tehran, iran

introduction: computer games have attracted remarkable attentions in general publics with different cultures and their effects are subject of research by cognitive neuroscientists. in the present study, possible effects of the game fifa 2015 on cognitive performance, hormonal levels, and electroencephalographic (eeg) signals were evaluated in young male volunteers. methods: thirty two subjects ...

2017
Sepandar Sepehr Milena Head

The video game industry is expanding rapidly and video games have become an important part of our society. However, it is still unclear if the increasing amount of time spent on playing video games causes positive or negative consequences. This research-in-progress paper proposes a model, rooted in the Dualistic Model of Passion, to explain why video games can create addiction or non-pathologic...

2012
Yasamin Abedini Bibi Eshrat Zamani Ali Kheradmand Ghodratollah Rajabizadeh

BACKGROUND Addiction to computer (video) games in adolescents and its relationship with educational progress has recently attracted the attention of rearing and education experts as well as organizations and institutes involved in physical and mental health. The current research attempted to propose a structural model of the relationships between parenting styles, mothers' occupation status, an...

2013
Maryam Haghbin Fatemeh Shaterian Davood Hosseinzadeh Mark D. Griffiths

BACKGROUND AND AIMS Over the last two decades, research into video game addiction has grown increasingly. The present research aimed to examine the relationship between video game addiction, self-control, and academic achievement of normal and ADHD high school students. Based on previous research it was hypothesized that (i) there would be a relationship between video game addiction, self-contr...

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