نتایج جستجو برای: vr

تعداد نتایج: 8643  

Journal: :Virtual creativity 2021

Creating an immersive isolated virtual environment is the canon in current mainstream reality (VR) practice and design. Audiences are usually situated a singular complete form of space VR to receive fully experience. Nevertheless, this article, I propose different way thinking about design VR. Rather than seeing as relation other spaces, am considering potentiality have more expansive reflexive...

Journal: :Front. Robotics and AI 2018
Naor Demeter Dorit Pud Naomi Josman

Virtual reality (VR) is an advanced and useful technology in the distraction from pain. The efficacy of VR for reducing pain is well established. Yet, the literature analyzing the unique attributes of VR which impact pain reduction is scarce. The present study evaluated the effect of two VR environments on experimental pain levels. Both VR environments are games used with an EyeToy application ...

2008
M J Simmonds S Shahrbanian

The objectives of this study were to determine whether different virtual reality environments (VR) had a differential effect on pain threshold (PT) in stroke patients with pain, and whether the patient’s level of interest in the VR influenced PT. Ten stroke individuals with pain participated. PT to hot and cold stimuli was determined using Quantitative sensory testing within four different VEs;...

Journal: :Journal of cyber therapy and rehabilitation 2012
Christopher S Culbertson Stephanie Shulenberger Richard De La Garza Thomas F Newton Arthur L Brody

Researchers and clinicians have recently begun using Virtual Reality (VR) to create immersive and interactive cue exposure paradigms. The current study aimed to assess the effectiveness of individual cue exposure therapy (CET), using smoking-related VR cues (smoking-VR) as a smoking cessation treatment compared to a placebo-VR (neutral cue) treatment. The sample consisted of healthy treatment-s...

Journal: :The Journal of infectious diseases 2009
Masja Leendertse Rob J L Willems G Anneke Oei Sandrine Florquin Marc J M Bonten Tom van der Poll

BACKGROUND Vancomycin-resistant (VR) Enterococcus faecium is increasingly found to colonize and infect hospitalized patients. Enterococci are frequently isolated from polymicrobial infections originating from the intestines. The impact of VR E. faecium on these infections and vice versa is not clear. METHODS Mice were intestinally colonized with VR E. faecium during oral vancomycin treatment;...

2006
Wonwoo Lee Woontack Woo

Recently, people emerge as a contents provider with increasing usage of Internet in our daily life. People produces large portion of multimedia contents served on the Web. With this trend the personal broadcasting is being focused as a new application area of the Internet services. In this paper, we proposed VR@Home, a personal VR studio platform for personal broadcasting at home. VR@Home platf...

Journal: :Information Technology and Libraries 2019

ژورنال: علوم آب و خاک 1998
امیری, رضا , رضائی, عبدالمجید ,

Diallel crosses among 6 Avena sativa L. and A. sterilis L. lines and introductions were used to evaluate the validity of the assumptions for the genetic model. Number of days to pollination, plant height at pollination and at maturity, as well as grain and stem protein percentages were evaluated. According to Griffing's method 1 the reciprocal mean squares for all the traits under study were si...

امیری, رضا , رضائی, عبدالمجید ,

Diallel crosses among 6 Avena sativa L. and A. sterilis L. lines and introductions were used to evaluate the validity of the assumptions for the genetic model. Number of days to pollination, plant height at pollination and at maturity, as well as grain and stem protein percentages were evaluated. According to Griffing's method 1 the reciprocal mean squares for all the traits under study were si...

Journal: :Cyberpsychology, behavior and social networking 2010
Dennis Patrick Wood Brenda K. Wiederhold James L. Spira

Virtual-reality (VR) therapy has been distinguished from other psychotherapy interventions through the use of computer-assisted interventions that rely on the concepts of "immersion," "presence," and "synchrony." In this work, these concepts are defined, and their uses, within the VR treatment architecture, are discussed. VR therapy's emphasis on the incorporation of biofeedback and meditation,...

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