نتایج جستجو برای: xbox gaming console
تعداد نتایج: 11811 فیلتر نتایج به سال:
Kinect is a motion-sensing device which was originally developed for the Xbox 360 gaming console. This recently developed low-cost sensor detects the body position, motion, and voice; it consists of a microphone, a RGB camera, and a depth sensor. Kinect is PC-centric sensor which allows developers to develop real-life applications with human gestures and body motions. This paper presents an app...
BACKGROUND For individuals, especially older adults, playing video games is a promising tool for improving their driving skills. The ease of use, wide availability, and interactivity of gaming consoles make them an attractive simulation tool. OBJECTIVE The objective of this study was to look at the feasibility and effects of installing video game consoles in the homes of individuals looking t...
BACKGROUND Existing instruments for measuring problematic computer and console gaming and internet use are often lengthy and often based on a pathological perspective. The objective was to develop and present a new and short non-clinical measurement tool for perceived problems related to computer use and gaming among adolescents and to study the association between screen time and perceived pro...
We conducted 80 auctions on eBay. Forty of these auctions were for various popular music CDs while the remaining 40 auctions were for video games for Microsoft’s Xbox gaming console. The revenue equivalence theorem states that any auction form having the same effective reserve price yields the same expected revenue. The effective reserve price on eBay consists of three components: the opening b...
We present results from a multi-generational study of collocated group console gaming. We examine the intergenerational gaming practices of four generations of gamers, from ages 3 to 83 and, in particular, the roles that gamers of different generations take on when playing together in groups. Our findings highlight the extent to which existing gaming technologies are amenable to interactions wi...
This technical report complements a previous study on the sensitivity of online gaming players to different network quality of service. It presents preliminary results we obtained regarding the user sensitivity to degraded network conditions and the impact of degraded network conditions on player performance for the Xbox game Halo 2. The results are compared to previous obtained for the games X...
T he rapid growth of the World Wide Web and advances in networking technology have made it more important than ever to secure personal computers and operating systems. Individual users as well as enterprises need to know that the systems they are using will not divulge personal or copyrighted information to hackers or accept viruses, worms, Trojan horses, or unsolicited e-mail that can slow or ...
Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use the movement of the player to control gameplay. Activity-promoting gaming systems can be used as a tool to increase activity levels in otherwise sedentary game...
BACKGROUND Patients with renal transplant are at higher risk of mortality from cardiovascular disease (CVD) compared with the general population. Physical activity has been shown to reduce the risk of CVD mortality in these patients. Unfortunately, barriers such as the harsh Canadian climate prevent patients from engaging in and harvesting the health benefits of physical activity. This pilot st...
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