نتایج جستجو برای: ریاضی games theory

تعداد نتایج: 841038  

Journal: :Int. J. Comp. Sci. Sport 2012
Jörg Müller-Lietzkow Stephen Jacobs

The following paper proposes a new two-step framework for the analysis of serious games, one that first looks at their use for personal and/or professional contexts. It then looks at the challenges serious game developers face in today’s entertainment driven environment. It suggests that societal and market challenges must be resolved to allow for the creation of serious games that can successf...

2002
Stephen Morris Hyun Song Shin

Global games are games of incomplete information whose type space is determined by the players each observing a noisy signal of the underlying state. With strategic complementarities, global games often have a unique, dominance solvable equilibrium, allowing analysis of a number of economic models of coordination failure. For symmetric binary action global games, equilibrium strategies in the l...

2010
Eduardo H. Calvillo Gámez Paul A. Cairns Anna Louise Cox

This chapter presents the theory of the Core Elements of the Gaming Experience (CEGE). The CEGE are the necessary but not sufficient conditions to provide a positive experience while playing video-games. This theory, formulated using qualitative methods, is presented with the aim of studying the gaming experience objectively. The theory is abstracted using a model and implemented in questionnai...

2001
Roy Radner

In any but the smallest human organizations, no one person has all of the information relevant to the organization’s activities, nor can he directly control all of those activities. This is so even in organizations that are described as highly ‘centralized’. It follows that individual members of the organization I shall call them agents have some freedom to choose their own actions. If, in addi...

2004
Andrew McLennan

I. Bayesian Nash Equilibria of Games of Incomplete Information A. Very often it is natural to assume that the \physically" possible strategies are commonly known, but that the agents have private information concerning the payo s. 1. In principle it is not only each agent's information about payo s that is relevant, but also the agents' information about each others information about payo s, th...

2015
Hannah E Payne Victor Ba Moxley Elizabeth MacDonald

BACKGROUND Physical activity games developed for a mobile phone platform are becoming increasingly popular, yet little is known about their content or inclusion of health behavior theory (HBT). OBJECTIVE The objective of our study was to quantify elements of HBT in physical activity games developed for mobile phones and to assess the relationship between theoretical constructs and various app...

2006
Allen Clement Jeff Napper Harry Li Jean-Philippe Martin Lorenzo Alvisi Mike Dahlin

Distributed systems that span multiple administrative domains require protocols that tolerate both Byzantine and selfish nodes. This paper offers a theory that can be used to analyze such protocols. The theory systematically extends traditional game theory solution concepts through an ex ante analysis that incorporates a rational player’s awareness of the possible presence of Byzantine players ...

2012
Keye Martin

We prove that a metric space may be realized as the set of maximal elements in a continuous dcpo if and only if it is completely metrizable by showing more generally that the space of maximal elements in a domain is always complete in a sense first introduced by Choquet.

2008
Ramaswamy Ramanujam Sunil Simon

1 Summary We discuss strategies in non-zero sum games of perfect information on graphs. The study of non-zero sum games on graphs is motivated by the advent of computational tasks on the worldwide web and related security requirements which have thrown up many interesting areas of interaction between game theory and computer science. For example, signing contracts on the web requires interactio...

Journal: :Inf. Soc. 2009
Sara M. Grimes Andrew Feenberg

This article constructs a new framework for the study of games as sites of social rationalization, applying Feenberg’s critical theory of technology. We begin by making the case for a consideration of games as systems of social rationality, akin to other modern systems such as capitalist markets and bureaucratic organizations. We then present a conceptualization of play as a process through whi...

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