نتایج جستجو برای: مدل win
تعداد نتایج: 128957 فیلتر نتایج به سال:
Abstract Phototherapy usually includes photodynamic therapy (PDT) and photothermal (PTT) to induce cell death. PDT utilizes the sensitization of photosensitizers generate reactive oxygen species by intersystem crossing while PTT undergoes nonradiative decay heat. Cancer immunotherapy has evolved as a new therapeutic modality eradicate tumor cells activating antigen-presenting cells, thus, induc...
Large archives of astronomical data (images, spectra and catalogues of derived parameters) are being assembled worldwide as part of the Virtual Observatory project. In order for such massive heterogeneous data collections to be of use to astronomers, development of Computational Intelligence techniques that would combine modern machine learning with deep domain knowledge is crucial. Both fields...
Women wishing to combine children with a research career should not be seen as taking a backstep but as bolstering both activities, argues Marlene Belfort.
Traditional systems development research largely adopts a negative view and focuses on failures. In contrast, this study adopts a positive approach to improve current practices. We report from an action research project at a small software firm, TelSoft, in which we applied appreciative inquiry to develop information technology (IT) project management skills. The inquiry process offers two cont...
Requirements negotiation is quite an interesting, ongoing research area. Current requirements engineering models usually propose a negotiation process with similar methods and goals. Unfortunately, only a few have partial automatic support. In this paper, we revisit one of the most mature models, Boehm’s Win–Win model. Win–Win is a qualitative, process–oriented model so that it is specially sui...
Win Stay, Lose Shift as well as imitation strategies for iterated games rely on an aspiration level. With both learning rules a move is repeated unless the pay-o fell short of the aspiration level. I investigate social adaptation mechanisms for the aspiration level and their impact on the eÆciency of learning in a large population of agents that repeatedly play one round of a symmetric 2 2 game...
We use replicator dynamics to study an iterated prisoners’ dilemma game with memory. In this study, we investigate the characteristics of all 32 possible strategies with a single-step memory by observing the results when each strategy encounters another one. Based on these results, we define similarity measures between the 32 strategies and perform a network analysis of the relationship between...
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