نتایج جستجو برای: animation

تعداد نتایج: 16158  

2009
Wichian Premchaiswadi Anucha Tungkasthan Nipat Jongsawat

Rendering of an animated scene is considered to be one of the most important steps in 3D animation construction. Rendering basically converts 3D geometric models into graphic images. In 3D animation training courses, rendering complex 3D models is a very time consuming task since thousands of frames are needed to create an animation. It is considered one of the major limitations for creating pr...

2003
CHEN Yi-Qiang

Lip synchronization is the key issue in speech driven face animation system. In this paper, some clustering and machine learning methods are combined together to estimate face animation parameters from audio sequences and then apply the learning results to MPEG-4 based speech driven face animation system. Based on a large recorded audio-visual database, an unsupervised cluster algorithm is prop...

1999
Bernhard Jung Markus Oesker Heiko Hecht

Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures that are animated stepkeepingly with the underlying 2D simulation. Important aspects of player animation concern the generation of natural 3D player movements and realistic player-ball interactions during kicks. A key contribu...

1996
C. Belz M. Bergold H. Häckelmann Rüdiger Strack

Suitable concepts have to be identified or developed that guarantee the effective usability of mobile multimedia information and services. A platform dedicated to the mobile infrastructure that bundles such concepts is currently being developed within the European ACTS project Mobile Media and ENTertainment Services (MOMENTS). The platform will offer multimedia products – information and servic...

1997
M. Minas J. Gottschall

Diagrams are always used when communicating complex situations. As a special case, dynamic processes like the token game in Petri-nets are made clear using dynamic diagrams. Animation techniques have to be used in order to achieve a comprehensible visualization. The paper discusses dynamic diagram languages with animations, i.e., animated diagram languages, and how to specify them. Specificatio...

2006
Noah Lockwood

High Degree of Freedom Input and Large Displays for Accessible Animation Noah Lockwood Master of Science Graduate Department of Computer Science University of Toronto 2006 We explore methods of making computer animation accessible to nontechnical users by utilizing high degree–of–freedom, gestural input and visualization on a large display. Design principles are developed which guide our approa...

Journal: :EAI Endorsed Trans. Creative Technologies 2015
Fabrizio Nunnari Alexis Héloir

In this paper, we present an architecture following a novel animation authoring pipeline seamlessly supporting performance capture and manual editing of key-frames animation. This pipeline allows novice users to record and author sophisticated facial animations in a fraction of the time that would be required using traditional animation tools. This approach paves the way towards novel animation...

2001
Tim Miller Paul A. Strooper

A formal specification animator executes and interprets traces on a specification. Similar to software testing, animation can only show the presence of errors, never their absence. However, animation is a powerful means of finding errors, and it is important that we adequately exercise a specification when we animate it. This paper outlines a systematic approach to the animation of formal speci...

2002
Michael Gleicher Nicola J. Ferrier

Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture system. To date, capture solutions that meet these demands have required specialized hardware that is invasive and expensive. Computer vision could make animation data much easier to obtain. Unfortunately, current tec...

Journal: :Revue Internationale de Géomatique 2003
Alain L'Hostis

The aim of a time-space relief cartography is to produce a coherent representation of distances along a network composed of transport modes, and characterised by different speeds. As example of the “simple distances shown on a complex map” domain, the readability of this type of representation can be strongly enhanced by the use of animation techniques. A fly-by of the three-dimensional structu...

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