نتایج جستجو برای: assisted thoracic surgery
تعداد نتایج: 499265 فیلتر نتایج به سال:
BACKGROUND Surgical videography can provide analytical self-examination for the surgeon, teaching opportunities for trainees, and allow for surgical case presentations. This study examined if a modified GoPro Hero 4 camera with a 25 mm lens could prove to be a cost-effective method of surgical videography with enough detail for oculoplastic and strabismus surgery. METHOD The stock lens mount ...
Historical accuracy is an often overlooked and understudied topic in the study of realism in video games. For some games, however, this topic is both an extremely interesting and important one, quite deserving of attention. In this paper, we investigate many of the issues and challenges of historical realism in video games, with a focus on strategy games. In particular, we examine these issues ...
A first-person shooter video game was adapted for the study of choice between smaller sooner and larger later rewards. Participants chose when to fire a weapon that increased in damage potential over a short interval. When the delay to maximum damage was shorter (5-8 s), people showed greater sensitivity to the consequences of their choices than when the delay was longer (17-20 s). Participants...
To explore how hoof pathologies affect the gait of dairy cattle, we studied gait profiles of cows with no visible injuries (n = 17), sole lesions (n = 14), and sole ulcers (n = 7). Video recordings of dairy cows were digitized using motion analysis software to calculate 6 stride variables for each hoof. Compared with cows with sole ulcers, healthy cows walked faster (1.11 +/- 0.03 vs. 0.90 +/- ...
In this article we describe some of the experimental software we have developed for the study of associative human learning and memory. All these programs have the appearance of very simple video games. Some of them use the participants' behavioral responses to certain stimuli during the game as a dependent variable for measuring their learning of the target cue-outcome associations. Some other...
................................................................................................................................. ii Acknowledgments ..................................................................................................................... iv List of Tables ...................................................................................................................
We examined the relationship between training regimen and fluid intelligence in the learning of a complex video game. Fifty non-game-playing young adults were trained on a game called Space Fortress for 30 hours with one of two training regimens: (1) Hybrid Variable-Priority Training (HVT), with part-task training and a focus on improving specific skills and managing task priorities, and (2) Fu...
Since the late 1990s researchers started to investigate augmented tabletop games that are closing the gap between traditional board games and video games. With this development the necessity to evaluate these tabletop games increases. We identified ten heuristics, all of which have been evaluated with experts playing with four different tabletop games. Our heuristics contain all facets offered ...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید