نتایج جستجو برای: cinema attendance
تعداد نتایج: 20349 فیلتر نتایج به سال:
This study examines the characteristics of the Japanese imagination of outer space inconjunction with its representations in television and cinema during the late 1960s.Cinema and television have offered the Japanese many films and television programs inthe form of dramas, news programs, documentaries, and variety shows on the topics ofspace, the space race, space flight, and as...
As the contemporary heirs of popular music or cinema, computer games are gradually taking over the markets of entertainment. Much like cinema and music, computer games are taking the spotlight in another front – that which blames them for encouraging unethical behaviors. Apparently, computer games turn their users into blood thirsty zombies with a computer game learnt ability of aiming with dea...
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based in the shomin-geki tradition of Japanese cinema.
In this paper provides the design method of portable fingerprint based student attendance system using GSM. The system includes terminal fingerprint acquisition module and attendance module. It can realize automatically such functions as information acquisition of fingerprint, processing, wireless transmission, fingerprint matching and making an attendance report. After taking the attendance, t...
Films at the cinema, at home or on the computer screen are a fundamental part of today’s entertainment culture. The careful listening and watching of foreign films with or without subtitles is often used as an aid for the learning of foreign languages. This paper presents the ongoing development of an entertainment/learning computer based DVD subsystem for the home environment that has been ext...
The grumpy gamers amongst us are still smarting over the important, challenging and frustrating questions made famous by Roger Ebert and Steven Spielberg; whether games could be classed as artworks, as capable of raising nobler emotions, or whether as works of art they could even be uttered in the same breath as cinema or literature. And if games cannot be art, how could machinima stake claims ...
This article concerns the struggle between artistic expression and technological innovation. The perspective that is articulated is drawn from the work and of the Interactive Cinema group at the MIT Media Laboratory. Situated at the boundary of evolving technologies and media storytelling, research of the group iterates between shaping and presenting cinematic expressions using emerging technol...
This article aims to study the significant language and expression methods of Abbas Kiarostami’s cinema by analyzing the context and structure of a movie titled Shirin, focusing on its narrative and internal elements in a deconstructive manner .The movie is a masterpiece in which life’s passion is intermingled with death, nothingness, and despair. Analyzing the movie Shirin is an attempt to red...
This paper presents a proposal for a large-scale lecture authentication algorithm for an electronic attendance system. The utilization rate for existing electronic attendance systems is low. Because it couldn't solve the problems that occur by special conditions of university such as vicarious attendance, bottlenecking during attendance check-in, and attendees departure at intermission. The mos...
Introduction. Several studies have shown that the effective educational attendance of faculty members have been substantially decreased. This is due to many different factors. Lack of a comprehensive analysis of this issue has led the university managers to implement ineffective, arbitrary strategies to force the faculty members to increase their attendance in the educational activities. In ord...
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