نتایج جستجو برای: client server assignment

تعداد نتایج: 116929  

2014
Seong Kim Byoung-Woo Oh

Abstract—This paper proposes an interactive map streaming system in mobile environment. The system consists of two parts: a map streaming server and location collecting clients. The map streaming server captures map screen periodically and makes video stream to send it to a client. The client plays the streaming video and detects the location of the user to send to the server. The server side m...

2002
Marc Torrens Rainer Weigel Boi Faltings

Distributed problem solving on the web is becoming more and more important. Client server architectures are often confronted with server overload. The process of browsing a large number of alternative solutions is particularly tedious. In this paper, we present s methodology for distributing the computation between server and client. The ides is to formalise the problem as s constraint satisfac...

Journal: :European Journal of Operational Research 1997

2009
Aleksander Malinowski Bogdan Wilamowski

This paper describes client-server systems for controlling robots over the World Wide Web. Robots perform robust real time manual control over the Internet connection characterized by varying bandwidth and latency. A Web server is used to provide the client application to the operator. Client uses custom TCP/IP protocol to connect to the server, which provides interface to the specific robotic ...

2009
Stefan Böttcher Rita Hartel

Whenever a client frequently has to retrieve, to query and to locally transform large parts of a huge XML document that is stored on a remote web information server, data exchange from the server to the client may become a serious bottleneck that simply limits scaling of the amount of information that can be processed locally on the client by a client-based application. We present Compressed St...

2011
Garima Verma R. P. Arora Frederick Butler Iliano Cervesato Aaron D. Jaggard Andre Scedrov Rong Chen Yadong Gui Ravi Ganesan John E. Canavan

Kerberos is a network authentication protocol & is designed to provide strong authentication for client/server applications by using secret-key cryptography. Our research was aimed at enhancing the security of transactions over a network. In this paper, we used Kerberos Encryption Technique for authentication and transaction security in the network. Further, we created an Authentication Server ...

Journal: :CoRR 2016
Binanda Sengupta Sushmita Ruj

Cloud service providers offer various facilities to their clients. The clients with limited resources opt for some of these facilities. They can outsource their bulk data to the cloud server. The cloud server maintains these data in lieu of monetary benefits. However, a malicious cloud server might delete some of these data to save some space and offer this extra amount of storage to another cl...

2003
Christoph Steigner Jürgen Wilke

Despite the widespread deployment of client/server technology, there seem to be no tools currently available that are adequate for analyzing and tuning the performance of client/server systems. We show that the performance analysis of n-tier client/server systems poses requirements that cannot be satisfied by the currently available monitoring tools for parallel and distributed software. This i...

Journal: :Software impacts 2022

To protect the client–server architecture from a Distributed Denial of Service (DDoS) attack we present AI_Adaptive_POW. AI_Adaptive_POW protects an organization by injecting latency during communication generating client reputation adaptive puzzles, which need to be solved before server begins processing request. The framework adaptively tunes difficulty puzzle based on score calculated AI mod...

2006
Grenville Armitage Carl Javier Sebastian Zander

Most online first person shooter (FPS) games require clients to discover game servers through a two-step process. The client initially queries a well-known master server for a list of currently registered game servers. Each game server is then probed in the order they were returned by the master server. It may take quite some time to discover playable game servers (within a tolerable round trip...

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