نتایج جستجو برای: computer game

تعداد نتایج: 660538  

2008
Isabelle D. Cherney

This study investigated how 3-D and 2-D computer game practice and delivery as well as individual differences affect performance on two tests of mental rotation (Vandenberg Mental Rotation Test and Card Rotation Test). Sixty-one US undergraduates from the Midwest completed 4 h of either massed or distributed practice. While computer game practice improved mental rotation scores in general, wome...

2002
Jouni Smed Timo Kaukoranta Harri Hakonen

We introduce a computer game platform, AIsHockey, which is based on the real-world game of ice hockey. The platform allows us to implement and study autonomous, realtime synthetic players (i.e., computer-controlled actors in a game). By applying the Model-View-Controller architectural pattern we define the role of a synthetic player and recognize its responsibilities and interfaces in the softw...

Journal: :IEEE Computer 2000
Michael R. Macedonia

I knew something was up when I saw my daughter shouting at our computer , scolding one of her Sims—a simulated male who kept making a mess of his house. To undo the damage , my exasperated daughter had to give him specific and detailed cleaning instructions. Just like a guy! Yet hers must have been the sort of reaction Will Wright dreamt of when he first settled on the concept of The Sims sever...

2008
Yoav Shoham

Game theory has been playing an increasingly visible role in computer science in general and AI in particular, most notably in the area of multiagent systems. I briefly list the areas where most of the action has been in the past decade or so. I then suggest that going forward, the most dramatic interaction between computer science and game theory – with a special role for AI – could be around ...

2015
Sing-Ling Tsai Sinkuo Chai Kai-Hsiang Chuang

Simulation games that are close to actual clinical situations can assist students in the learning process and, through the active presentation of subject material, help them acquire necessary knowledge. The aims of this study were to develop a computer game focused on caring for patients with chronic obstructive pulmonary disease (COPD) in the outpatient clinic and to evaluate the nursing stude...

2003
Simon Egenfeldt-Nielsen

Space, vast lands and dungeons... It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s curiosity, and desire to explore unknown territory. When exploration ceases, the game comes to a stop ... For some time it has been clear to me that the importance of exploration has remained largely unexplored by game rese...

2006
Jozef Siska

In this paper we propose a framework for world state evaluation in computer games based on Dynamic Logic Programming (DynLoP). Computer games (especially role-playing and adventure games) offer an exact, coherent and relatively small and simple world description and are usually built on game engines, which provide scripting capabilities. A common task of game scripting involves evaluation of th...

2011
Kathlyn Doss Valerie Juarez Daniel Vincent Peggy Doerschuk Jiangjiang Liu

Because of the large appeal of video games, many educators are introducing computing concepts through video game development. By teaching students through video game development, teachers have the opportunity to continuously engage students, and students have fun while learning. In this paper, we present a review of game development platforms that have been used as teaching tools. We survey the...

2007
Ashish Amresh Pushpak Karnick

This paper describes our experiences in designing and implementing a junior/senior level undergraduate course in Game Programming at Arizona State University. We highlight the pedagogical methods employed during each of the three semesters that the class was offered. We compare our approach with established teaching methods and highlight the advantages of implementing our novel approach for tea...

2017
Mathieu Muratet Patrice Torguet Jean-Pierre Jessel

This paper presents a prototype of a Serious Game that aims to entice gamers to learn computer programming by using a multiplayer real time strategy game (RTS). In this type of game, a player gives orders to his/her units to carry out operations (i.e. moving, building, and so forth). Typically, these instructions are given by clicking on a map with the mouse. The goal of this project is to enco...

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