نتایج جستجو برای: creative imagination

تعداد نتایج: 58149  

2006
Christopher B. Stapleton Charles E. Hughes

This chapter explores how Mixed Reality (MR) allows the magic of virtuality to escape the confines of the computer and enter our lives to potentially change the way we play, work, train, learn and even shop. Case studies demonstrate how emerging functional capabilities will depend upon new artistic conventions to spark the imagination, enhance human experience and lead to subsequent commercial ...

2016
Edward Davies Phillip Tew David R. Glowacki Jim Smith Thomas Mitchell

The depiction of atoms and molecules in scientific literature owes as much to the creative imagination of scientists as it does to scientific theory and experimentation. danceroom Spectroscopy (dS) is an interactive art/science project that explores this aesthetic dimension of scientific imagery, presenting a rigorous atomic simulation as an immersive and interactive installation. This paper in...

Journal: :Informatics in Education 2014
Mareen Przybylla Ralf Romeike

Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners’ imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic areas of the subject in constructionist and creative...

Journal: :Science 2015
Brenden M Lake Ruslan Salakhutdinov Joshua B Tenenbaum

People learning new concepts can often generalize successfully from just a single example, yet machine learning algorithms typically require tens or hundreds of examples to perform with similar accuracy. People can also use learned concepts in richer ways than conventional algorithms-for action, imagination, and explanation. We present a computational model that captures these human learning ab...

2010
Xiaoyan Liu

This paper is intended to explore the influence of the task-based teaching method on vocational college students in the course of Auto Electronic Control Technology. In order to achieve this goal, this research, based on the principles of universality and exploitability of creativity, takes teaching experiments. Two tools are employed in this research: one is Williams’ Creativity Scale, which i...

2013

This paper draws on case studies undertaken in postgraduate research at AUT University. It seeks to address a number of issues related to heuristic inquiries employed by graphic design students who use autobiographical approaches when developing research-based theses. For this type of thesis heuristics as a system of inquiry may provide a useful approach because it engages the researcher in a p...

2009
HENRY CORBIN

[This paper, delivered at the Colloquium on Symbolism in Paris in June 1964, appeared in the Cahiers internationaux de symbolisme 6, Brussels 1964, pp. 3-26. The version printed here has been condensed (with the permission of the author) by omitting paragraphs of a technical nature on pages 5 and 8 of the original, as well as an account (pp. 17-23) of the topography of the Eighth Clime. The com...

Journal: :European journal of immunology 2008
Siamon Gordon

We celebrate the centenary of the Nobel award to Elie Metchnikoff in 2008, shared with Paul Ehrlich, as respective pioneers of cellular and humoral immunology. Metchnikoff is rightly famous for his recognition of the biological significance of leukocyte recruitment and phagocytosis of microbes in host defence against infection, inflammation and immunity. As a comparative zoologist he utilised a...

Journal: :Interstices: Journal of Architecture and Related Arts 2010

Journal: : 2021

This paper discusses the playworlds of Playworld Creative Research (PWCR) research group. Play¬worlds are created from a relatively new form play that can be described as combination adult forms creative imagination (art, science, etc.), which require extensive real life experience, and children’s (play), embodiment ideas emotions in material world. In playworlds, adults children (or teenagers ...

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