نتایج جستجو برای: entertainment and leisure
تعداد نتایج: 16828835 فیلتر نتایج به سال:
In recent years, due to people's lives are constantly improving, tourism has become an important form of public leisure and entertainment. Domestic also developed rapidly. March 2020, The World Health organization declared the outbreak epidemic after more than 110 new cases were detected worldwide, coronary pneumonia virus entered a stage widespread global spread. hospitality industry been hit ...
This research project is an interpretation of a societal phenomenon in terms the culture using digital application for leisure and entertainment especially regarding human behaviour its obsession these applications social media platforms. idea was translated by installation fabricated sculpture. The how plays major role inspired artist Scott Snibbe. reference includes on netizens utilize share ...
Metaverese can be considered as one of the most talked about virtual reality channels in today's world, and it is also widely used an entertainment tool. In this study, medium or realm was investigated experience tool among university students participating metaverse leisure activities. Within scope research, semi-structured interviews were conducted with participants who experienced The result...
Abstract Despite the burgeoning literature linking social integration and cognitive function, studies that focus on potential benefits associated with friendships are limited. Using eight waves of nationally representative data from Health Retirement Study (1998-2012), we investigated whether two distinct forms interaction friends—(1) getting together for a chat/social visit (2) providing infor...
Background: Despite the important role of leisure time in life of individuals with intellectual disability, these Individuals participate in leisure time activities at a lower rate than those without intellectual disabilities. For this reason, attention to leisure time individuals with intellectual disability is very important. Conclusion: In this paper, after a short introductory speech, de...
the way people spend their leisure is a reflection of social, economic, and cultural capital in any given society. the present research studies the influence of cultural capital on leisure using survey method. instrument used to collect data has been: questionnaire. the statistical population constitutes all women living in the city of juybar aged 15-64. based on the results of the latest censu...
We present an edutainment system that combines the assembly process of Korean bracket structure ‘gong-po’ with 3D game. As ‘gongpo’ is the most complicated part in the Korean traditional wooden architecture, it is difficult for beginners to learn and understand its structure. Most digital heritage systems were not able to support the assembly process of buildingcomponents. That is, it is hard f...
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