نتایج جستجو برای: experiential learning
تعداد نتایج: 605903 فیلتر نتایج به سال:
Introduction Experiential learning is crucial for the development of all learners. Literature exploring how and where experiential learning happens in the modern clinical learning environment is sparse. We created a novel, web-based educational tool called "Learning Moment" (LM) to foster experiential learning among our learners. We used data captured by LM as a research database to determine w...
Diagnosis is the first analysis step for uncovering the root cause of failure for a defective chip. It is a fast and non-destructive approach to preliminarily identify and locate possible defects in a failing chip. Despite many advances in diagnosis techniques, it is often the case, however, that resolution, i.e., the number of locations or candidates reported by diagnosis, exceeds the number o...
This paper describes a model for laboratory education based on Kolb’s experiential learning theory. The method is implemented using modern teaching technologies and a combination of remote, virtual, and hands-on laboratory sessions and have been applied to the teaching of the undergraduate process control laboratory at the Chemical Engineering Department at Loughborough University, United Kingd...
0360-1315/$ see front matter 2009 Elsevier Ltd. A doi:10.1016/j.compedu.2009.01.010 Abbreviation: SL, Second Life. * Corresponding author. Tel.: +1 512 232 3302; fax E-mail addresses: [email protected] (L. J [email protected] (A. Trivedi). While many reports espouse the potential impact that 3-D virtual worlds are expected to have on teaching and learning in higher education in a few...
Good educational game design is about providing an engaging experience for learners. Experiential training games have been used in fields such as medicine, business, outdoor adventures and military operations for decades. Research from these fields demonstrates the importance of including debriefing activities to help the learners consider what was learned and how that learning can be connected...
This paper proposes a conceptual framework, scaffolding participatory simulation for mobile learning (SPSML), used on mobile devices for helping students learn conceptual knowledge in the classroom. As the pedagogical design, the framework adopts an experiential learning model, which consists of five sequential but cyclic steps: the initial stage, concrete experience, observation and reflection...
a r t i c l e i n f o To understand experiential learning, many have reiterated the need to be able to identify students' learning styles. Kolb's Learning Style Model is the most widely accepted learning style model and has received a substantial amount of empirical support. Kolb's Learning Style Inventory (LSI), although one of the most widely utilized instruments to measure individual learnin...
1. Active Learning Methods In statistics, active learning (AL) methods include projects with class participation and hands-on experiments. Projects might involve sampling, regression analysis, experimental design and the analysis of variance. Cooperative learning is a form of AL in which small group interaction leads learning via peer instruction. Johnson and Johnson (1975) discuss various situ...
LEARNING FROM EXPERIENCE AND LEARNING FROM OTHERS: HOW CONGENITAL AND INTERORGANIZATIONAL LEARNING SUBSTITUTE FOR EXPERIENTIAL LEARNING IN YOUNG FIRM INTERNATIONALIZATION JOHAN BRUNEEL, HELENA YLI-RENKO,* and BART CLARYSSE Imperial College Business School, Imperial College London, London, U.K. University of Gent, Faculty of Economics and Business Administration, Gent, Belgium University of Sout...
This paper focuses on Active Learning (AL) with bounded computational resources. AL is formalized as a finite horizon Reinforcement Learning problem, and tackled as a single-player game. An approximate optimal AL strategy based on tree-structured multi-armed bandit algorithms and billiard-based sampling is presented together with a proof of principle of the approach. Motsclés : Apprentissage ac...
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