نتایج جستجو برای: facial gesture

تعداد نتایج: 69701  

2006
Fadi Dornaika Javier Orozco Jordi Gonzàlez

The ability to detect and track human heads and faces in video sequences is useful in a great number of applications, such as human-computer interaction and gesture recognition. Recently, we have proposed a real-time tracker that simultaneously tracks the 3D head pose and facial actions associated with the lips and the eyebrows in monocular video sequences. The developed approach relies on Onli...

2007
Carlos Busso Zhigang Deng Ulrich Neumann Shrikanth Narayanan

With the development of new trends in human-machine interfaces, animated feature films and video games, better avatars and virtual agents are required that more accurately mimic how humans communicate and interact. Gestures and speech are jointly used to express intended messages. The tone and energy of the speech, facial expression, rigid head motion and hand motion combine in a non-trivial ma...

2015

Despite efforts towards evaluation standards in facial expression analysis (e.g. FERA 2011), there is a need for up-to-date standardised evaluation procedures, focusing in particular on current challenges in the field. One of the challenges that is actively being addressed is the automatic estimation of expression intensities. To continue to provide a standardisation platform and to help the fi...

2006
Maria Papadogiorgaki Nikos Grammalidis L. Makris Michael G. Strintzis

This paper presents a novel approach for generating VRML animation sequences from Sign Language notation, based on MPEG-4 Face and Body Animation. Sign Language notation, in the well-known SignWriting system, is provided as input and is initially converted to SWML (Sign Writing Markup Language), an XML-based format that has recently been developed for the storage, indexing and processing of Sig...

Journal: :Appl. Soft Comput. 2012
Gin Chong Lee Chu Kiong Loo Letchumanan Chockalingam

The head pose and movement of a user is closely related with his/her intention and thought, recognition of such information could be useful to develop a natural and sensitive user-wheelchair interface. This paper presents an original integrated approach to a head gesture based interface (HGI) which can perform both identity verification and facial pose estimation. Identity verification is perfo...

2009
Shawna C.G Tan

Facial expressions, gestures, and body postures can portray emotions in a non-verbal way. These methods are frequently employed by actors in theatrical plays or in movies, or even by virtual characters such as those found in computer games, animated storybooks, and website e-assistants. Signals for emotion expressions (“cues”), such as a raised fist and narrowing of the eyes, substantially infl...

2004
M Papadogiorgaki N Grammalidis N Sarris M G Strintzis

This paper presents a novel approach for generating VRML animation sequences from Sign Language notation, based on MPEG-4 Face and Body Animation. Sign Language notation, in the well-known Sign Writing system, is provided as input and is initially converted to SWML (Sign Writing Markup Language), an XML-based format that has recently been developed for the storage, indexing and processing of Si...

2001
James D. Edge Steve Maddock

This paper describes a system for the creation of expressive visual-speech animation. Geometric Muscle Functions [Waters 1987, 1988] are used for the control of both facial expression and speech lip postures, allowing the easier integration of these two factors. This addresses the common problem of attempting to combine two separate domain-specific control techniques. The use of muscle function...

Journal: :Lingua: Jurnal Ilmu Bahasa dan Sastra 2022

This study investigates the portrayal of autistic character in Atypical film seasons one and two through verbal non-verbal pragmatic language impairment analysis. The qualitative method theory mind by Attwood Stemmer Whitaker were employed research. found that made 320 impairments, including languages. For impairment, literal interpretations violation maxims frequently found, where repetitions ...

Journal: :RADIANT 2022

Webtoon is one of the mediums in delivering thoughts, point view and life values with others; them sweet home webtoon. By using visual Semiotic analysis, this study aimed to identify signs used Sweet Home interpret meanings Webtoon. The data source serial comic entitled which were technically collected qualitative method materials addition applying LINE Twenty six analyzed Visual proposed by Ch...

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