نتایج جستجو برای: flow game

تعداد نتایج: 583868  

2005
Abdennour El Rhalibi Martin Hanneghan Stephen Tang David England

Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players yet there are few published tools that can be used to assist the game designer in constructing useful challenges and conflict leading many new game designers to resort to the ‘tried and trusted’ techniques used in previo...

2009
Elke E. Mattheiss Michael D. Kickmeier-Rust Christina M. Steiner Dietrich Albert

Educational computer games are sometimes considered to be motivating per se – because of the playing activity and do not require further motivational strategies. Therefore the concept of ‘flow experience’ is commonly used to describe how smooth gaming naturally results in deep engagement and, consequently, enhanced learning. Learning with an instructional game without discovering the instructio...

MEHRAN KARIMI, MITRA EDRAKI NOOASHIN BEHESHTIPOOR SEZANEH HAGHPANAH, SHIRIN GHANAVATI,

As hemophilia is a chronic bleeding diseaseand can interfere with daily performanceof children, these children require continuoustraining to prevent bleeding and take timely action(1). Since children nurses play an important role inthe education of involved children and their Selfefficacyand also due to today’s approach whichis using educational computer games, the use ofeducational games in re...

2015
Thorey Maria Mariusdottir Vadim Bulitko Matthew Brown

Flow is a psychological state that is reported to improve people’s performance. Flow can emerge when the person’s skills and the challenges of their activity match. This paper applies this concept to artificial intelligence agents. We equip a decision-making agent with a metacontrol policy that guides the agent to activities where the agent’s skills match the activity difficulty. Consequently, ...

Journal: :Journal of Logic, Language and Information 2003
Robert van Rooy

The paper deals with credible and relevant information flow in dialogs: How useful is it for a receiver to get some information, how useful is it for a sender to give this information, and how much credible information can we expect to flow between sender and receiver? What is the relation between semantics and pragmatics? These Gricean questions will be addressed from a decision and game-theor...

2010
Lars Olbrich

Global communication networks like the Internet often lack a central authority that monitors and regulates network traffic. Mostly even cooperation among network users is not possible. Network users may behave selfishly according to their private interest without regard to the overall system performance. Such highly complex environments prompted a paradigm shift in computer science. Whereas tra...

Journal: :International Journal of Virtual and Personal Learning Environments 2014

Journal: :Frontiers in Energy Research 2023

This paper develops an optimal energy bidding mechanism for the regional integrated electricity–hydrogen system (RIEHS) considering complex flow and further presents optimization management strategy based on Stackelberg game. The transaction mode of RIEHS is first introduced, models three market game participants are established. Then, game-based formulated, where operator (EHO) leader prosumer...

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