نتایج جستجو برای: gambit tokens

تعداد نتایج: 5899  

Journal: :ICGA Journal 1993
Christopher F. Chabris Danny Kopec

The grandmasters were Michael Rohde, Patrick Wolff, Boris Gulko, Joel Benjamin, Ilya Gurevich, and Alexander Ivanov. The computers included two commerciallyavailable dedicated units and four PC programs. The dedicated units were ChessSystem R30 by TASC B.V. (operated by Chris Avery) and Renaissance SPARC by Saitek Industries Ltd. (operated by Andrew Metrick), and the PC programs were Kasparov's...

1992
Eric Saund

This paper presents an algorithm for labeling curvilinear structure at multiple scales in line drawings and edge images Symbolic CURVE-ELEMENT tokens residing in a spatially-indexed and scale-indexed data structure denote circular arcs fit to image data. Tokens are computed via a small-to-large scale grouping procedure employing a “greedy”, best-first, strategy for choosing the support of new t...

Journal: :International Journal of Research in Engineering and Technology 2014

Journal: :Proceedings of the Royal Society A: Mathematical, Physical and Engineering Sciences 2019

Journal: :Transportation Research Part C-emerging Technologies 2022

Tradable credit schemes (or tolling in tokens) are a form of quantity control, which promise to be an appealing alternative congestion pricing dollars) owing considerations revenue neutrality, equity, reduced infrastructure costs, and political acceptability. The comparative performance the two instruments under uncertainty demand supply has only recently received attention transportation setti...

2014
Velin Andonov

A way to evaluate the tokens in Generalized Nets (GNs) is proposed. It is based on determining whether the characteristics of the tokens meet a predefined criterion. The evaluation is obtained in the form of intuitionistic fuzzy pairs. It is shown how a given GN can be extended so that evaluations of tokens can be obtained during the functioning of the net. The method proposed here can be appli...

1998
Aviezri S. Fraenkel

Multivision is played by two players who move alternately on a finite number of piles of finitely many tokens. A move consists of selecting a nonempty pile and changing the number of tokens in it. If the change is just any reduction in the number of tokens, we have the well-known game of Nim [1], [2]. In the present case, however, it is also permissible, normally, to increase the size of a pile...

2009
Clara Fernandez-Vara Clara Fernández-Vara Philip Tan

The inclusion of a practicum is one of the main challenges in the game studies curriculum, especially when it comes to teaching professional practices to students. This paper presents how professional management methodologies (Scrum, in this case) can be related to models of Situated Learning, as we demonstrate through our case study, the Singapore-MIT GAMBIT Game Lab. Being aware of the connec...

2010
Mingyao Zhou Susheng Wang Zhen Zhang Lidong Chen

It is necessary to research a cheap and simple fixed water distribution device according to the current situation of the technology of low-pressure pipe irrigation. This article proposed a fixed water distribution device with round table based on the analysis of the hydraulic characteristics of low-pressure pipe irrigation systems. The simulation of FLUENT and GAMBIT software conducted that the...

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