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تعداد نتایج: 889084 فیلتر نتایج به سال:
The Center for Telecommunications at Stanford University (4) in partnership with the Stanford Center for Professional Development (6) has designed and deployed an experimental system for delivery of Stanford courses in multimedia format to distance learners using the internet as well as two experimental, ATM based, high-speed network testbeds. This configuration is designed to prototype the eme...
BUILD-IT is a Tangible User Interface (TUI) developed to facilitate collaboration between a group of designers or planners seated around a table. We briefly describe a task analysis conducted to determine what the target users of the system do in the course of their work. The responses provided by 16 potential users are summarised as design insights. The system designed to facilitate dealing wi...
In this paper, we describe an approach to adapting graphical Web pages into vocal ones, and show how the approach is supported by a tool that allows the user to drive the adaptation results by customizing the adaptation parameters. The adaptation process exploits model-based user interface descriptions.
eHealth technologies are widely used in collaborative health care services involving multiple different user groups. A very important aspect of the design and development of such applications is the ease-of-use and user-friendliness of the user interface for the end-users. Usability testing is performed in a simulation or real environment to ensure that the system is adapted to the specific nee...
Delivering educational content on-demand is increasingly important for universities and corporations, and support for asynchronous collaboration is a key requirement. A multimedia annotation system tightly integrated with email provides a powerful platform to build such functionality. Building on top of our early work on multimedia annotations [2], we present new user-interface and system exten...
Narrative is an important component of modern digital games. As computer graphics have become more sophisticated and realistic, it has become increasingly necessary for game designers to develop new techniques to capture the attention of their audience. One such technique is the introduction of a narrative element as an integral part of the game experience [1]. The ability to effectively tell a...
The project reviewed twenty-seven available user interface evaluation methods and selected a shortlist of methods, which are appropriate for evaluating mature, post-implementation Internet Banking Web sites. The selected methods were applied to two Internet banking Web sites. Based on the experience and the results of these evaluation exercises, the methods were evaluated for their usefulness. ...
This position paper reports on the use of mental workload analysis to measure the usability of a remote user’s interface in the context of social robotic telepresence. The paper discusses the importance of remote/pilot user’s interfaces for successful interaction and presents a study whereby a set of tools for evaluation are proposed. Preliminary experimental analysis is provided when evaluatin...
User interfaces are becoming critical to the success of software products. However, de~igning and evaluating user interfaces is difficult and time-consuming. There are many reasons why a focus on the user interface is important and why user interface design and evaluation are inherently difficult tasks (1). The importance of a focus on human-computer interaction has been recognized by industry,...
This paper proposes the design and implementation of a toolkit for creating wearable user interfaces with reusable components. The toolkit is based on a model-driven approach that builds on an abstract model of the required user interface for an application. By using available context information of a wearable system, the toolkit supports context-aware user interfaces that adapt themselves.
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