نتایج جستجو برای: learning scenarios

تعداد نتایج: 699964  

Journal: :Neural computation 2013
Renan C. Moioli Phil Husbands

The dynamic formation of groups of neurons--neuronal assemblies--is believed to mediate cognitive phenomena at many levels, but their detailed operation and mechanisms of interaction are still to be uncovered. One hypothesis suggests that synchronized oscillations underpin their formation and functioning, with a focus on the temporal structure of neuronal signals. In this context, we investigat...

2004
Nelson Baloian Henning Breuer Kay Hoeksema Ulrich Hoppe Marcelo Milrad

Our Challenge Based Learning (CBL) method can be described as a special form of problem-based learning, in which the problems are of realistic, open-ended nature. Additionally, CBL contains features of experiential and project-based learning approaches. CBL is supported by the provision of Digital Experimentation Toolkits (DExTs) which comprise materials, initial instructions, references to web...

2002
Ulrich Nehmzow

Motivation. For certain applications of autonomous mobile robots — surveillance, cleaning or exploration come immediately to mind — it is attractive to employ several robots simultaneously. Tasks such as the ones mentioned above are easily divisible between independent robots, and using several robots simultaneously promises a speedup of task execution, as well as more reliable and robust perfo...

Journal: :Anaesthesia and intensive care 2006
R W Jones

Problem-based learning arose out of educational initiatives in the 1960s and is often one of the most contentious issues within medical education. McMaster University in Canada was the first to implement problem-based learning on a large scale within medicine and this was soon followed by universities in Europe and Australia. In modern times, few western medical schools do not include at least ...

2005
Andreas Harrer Sam Zeini Niels Pinkwart

This paper investigates in the effects of using electronic communication forms in webbased environments. Following the idea of triangulation, we used qualitative methods, statistical analysis and Social Network Analyses to explore the patterns of communication within one selected case of a mixed presence/web-based university course. The results show that while an isolated perspective does not s...

Journal: :IJWLTT 2008
Ángels Ruis Gavidia Miguel-Ángel Sicilia Elena García Barriocanal G. Macarro Plazuelos

Recent standardization efforts in e-learning technology have resulted in a number of specifications, however, the automation process that is considered essential in a learning management system (LMS) is a less explored one. As learning technology becomes more widespread and more heterogeneous, there is a growing need to specify processes that cross the boundaries of a single LMS or learning res...

2004
Mirko Cesarini Sam Guinea Montalvo Licia Sbattella Roberto Tedesco

The paper discusses the advantages of Virtual Campus, a platform integrating authoring, fruition and validation modules, where flexibility and personalization of the whole system are main goals. To ease the authoring activities, Virtual Campus leverages both the reusability of existing courses while building new ones and a customization process that allows to adapt an existing course to differe...

2009
Stefan WEINBRENNER Jan ENGLER Lars BOLLEN

Ontology support has been incorporated into a design environment for inquiry learning scenarios in the context of an ongoing European project. The underlying ontology is being elaborated as an interdisciplinary agreement on basic concepts, their relationships and attributes between designers and developers. The ontology encapsulates concepts such as “pedagogical plan”, “scenario”, “learning act...

2012
Davide De Tommaso Sylvain Calinon Darwin Caldwell

In this work we discuss a novel robotics interface with perception and projection capabilities for facilitating the skill transfer process. The interface aims at allowing humans and robots to interact with each other in the same environment, with respect to visual feedback. During the learning process, the real workspace can be used as a graphical interface for helping the user to better unders...

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