Ralph BarthelAndrew Hudson-SmithMartin de JodeBenjamin Blundell
The design of digital memory technologies is arguably one of the grand challenges of Human-Computer Interaction research. Objects and places often mediate access to personal and collective memories and allow recollections of past experiences. Tales of Things is a tagging service that uses two-dimensional barcodes (QR Codes) and RFID tags to enable people to attach stories and memories to any ob...
We introduce some basic concepts from Game Theory and related areas and show how various insights for which we thank game theory have already occurred in the past in some tales from ancient literature, both Indian and otherwise.
An existing taxonomy of Dutch cue phrases, designed for use in story generation, was validated by analysing cue phrase usage in a corpus of classical fairy tales. The analysis led to some adaptations of the original taxonomy.