نتایج جستجو برای: precomputed table

تعداد نتایج: 118833  

Journal: :CoRR 2017
Jyotirmoy V. Deshmukh Xiaoqing Jin Rupak Majumdar Vinayak S. Prabhu

Embedded controllers for cyber-physical systems are often parameterized by look-up maps representing discretizations of continuous functions on metric spaces. For example, a nonlinear control action may be represented as a table of precomputed values, and the output action of the controller for a given input computed by using interpolation. For industrialscale control systems, several man-hours...

Journal: :Applied optics 2005
Alexei Lyapustin Yujie Wang

The code SHARM-3D, developed for fast and accurate simulations of the monochromatic radiance at the top of the atmosphere over spatially variable surfaces with Lambertian or anisotropic reflectance, is described. The atmosphere is assumed to be laterally uniform across the image and to consist of two layers with aerosols contained in the bottom layer. The SHARM-3D code performs simultaneous cal...

Journal: :PVLDB 2009
Sai Wu Shouxu Jiang Beng Chin Ooi Kian-Lee Tan

In many decision making applications, users typically issue aggregate queries. To evaluate these computationally expensive queries, online aggregation has been developed to provide approximate answers (with their respective confidence intervals) quickly, and to continuously refine the answers. In this paper, we extend the online aggregation technique to a distributed context where sites are mai...

1996
Philippe McLean R. Nigel Horspool

We present a parsing technique which is a hybrid of Earley’s method and the LR(k) methods. The new method retains the ability of Earley’s method to parse using arbitrary context-free grammars. However, by using precomputed LR(k) sets of items, we obtain much faster recognition speeds while also reducing memory requirements.

2013
Kun Zhou John Snyder Qiming Hou Baining Guo

Recent advances in GPU and rendering technologies make it possible to tackle the grand challenge of real-time photorealistic rendering. This article describes two specific research approaches for computing fast photorealistic rendering on commodity platforms: precomputed radiance transfer algorithms for realistic game rendering and general purpose GPU systems for interactive film rendering.

Journal: :Int. J. Reconfig. Comp. 2012
Élvio Carlos Dutra e Silva Júnior Leandro Soares Indrusiak Weiler Alves Finamore Manfred Glesner

unior et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Interpolation is a useful technique for storage of complex functions on limited memory space: some few sampling values are stored on a memory bank, and the function valu...

Journal: :Comput. Graph. Forum 2008
John Snyder Derek Nowrouzezahrai

We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map for a set of azimuthal directions. To reduce sampling, we compute a multi-resolution pyramid on the height field. Coarser pyramid levels are indexed as the distance from caster to receiver increases. For every receiver ...

2006
Holger Bast Stefan Funke Domagoj Matijevic

We introduce the concept of transit nodes, as a means for preprocessing a road network, with given coordinates for each node and a travel time for each edge, such that point-to-point shortest-path queries can be answered extremely fast. The transit nodes are a set of nodes as small as possible with the property that every shortest path that is non-local in the sense that it covers a certain not...

Journal: :Theor. Comput. Sci. 1994
Philippe Flajolet Paul Zimmermann Bernard Van Cutsem

Flajolet, Ph., P. Zimmermann and B.V. Cutsem, A calculus for the random generation of labelled combinatorial structures, Theoretical Computer Science 132 (1994) l-35. A systematic approach to the random generation of labelled combinatorial objects is presented. It applies to structures that are decomposable, i.e., formally specifiable by grammars involving set, sequence, and cycle constructions...

2011
Erik Tews Julian Wälde Michael Weiner

Digital Video Broadcasting (DVB) is a set of standards for digital television. DVB supports the encryption of a transmission using the Common Scrambling Algorithm (DVB-CSA). This is commonly used for PayTV or for other conditional access scenarios. While DVB-CSA support 64 bit keys, many stations use only 48 bits of entropy for the key and 16 bits are used as a checksum. In this paper, we outli...

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