نتایج جستجو برای: pts motion and time analysis mtm motion capture system virtual environment

تعداد نتایج: 17786552  

2014
Hyeongseok Oh Geonho Cha Songhwai Oh

There is a growing interest in 3D content following the recent developments in 3D movies, 3D TVs and 3D smartphones. However, 3D content creation is still dominated by professionals, due to the high cost of 3D motion capture instruments. The availability of a low-cost motion capture system will promote 3D content generation by general users and accelerate the growth of the 3D market. In this pa...

2007
Gazihan Alankus O. Burchan Bayazit

Humanoid robots have the potential to become a part of everyday life as their hardware and software challenges are being solved. In this paper we present a system that gets as input a motion trajectory in the form of motion capture data, and produces a controller that controls a humanoid robot in real-time to achieve a motion trajectory that is similar to the input motion data. The controller e...

2015
Rodrigo Pizarro Keren-Or Berkers Mel Slater Doron Friedman

What would it be like to be able to time travel to the past, meet your previous self, and override your previous actions in order to achieve a better outcome? While we cannot (yet?) achieve physical time travel, digital technologies now allow us to experience virtual time travel. We have developed a method for implementing time travel in highly immersive virtual reality (VR) and here we describ...

Journal: :فیزیک زمین و فضا 0
حمیدرضا جوان امروز گروه فیزیک زمین، مؤسسه ژئوفیزیک دانشگاه تهران مرتضی اسکندری قادی دانشکده مهندسی عمران، پردیس دانشکده های فنی دانشگاه تهران نوربخش میرزائی گروه فیزیک زمین، مؤسسه ژئوفیزیک دانشگاه تهران

ground vibrations during an earthquake can severely damage structures and equipments housed in them. many factors including earthquake magnitude, distance from the fault or epicenter, duration of strong shaking, soil condition of the site, and the frequency content of the motion define the properties of ground motion and its amplification. a deep understanding of the effects of these factors on...

2009
Yazhou Huang Marcelo Kallmann

While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive characters in a given scenario remains a complex and time consuming work. One of the key problems is that most of the systems controlling virtual humans are mainly based on pre-defined animations which have to be re-built by skilled...

2011
Ståle Andreas Skogstad Yago de Quay Alexander Refsum Jensenius

The paper presents research about implementing a full body inertial motion capture system, the Xsens MVN suit, for musical interaction. Three different approaches for streaming real time and prerecorded motion capture data with Open Sound Control have been implemented. Furthermore, we present technical performance details and our experience with the motion capture system in realistic practice.

Journal: :CoRR 2016
Qifei Wang

This paper summarizes the recent progress in human motion analysis and its applications. In the beginning, we reviewed the motion capture systems and the representation model of humans motion data. Next, we sketched the advanced human motion data processing technologies, including motion data filtering, temporal alignment, and segmentation. The following parts overview the state-of-the-art appr...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تربیت مدرس - دانشکده فنی مهندسی 1389

the poor orientation of the restaurants toward the information technology has yet many unsolved issues in regards to the customers. one of these problems which lead the appeal list of later, and have a negative impact on the prestige of the restaurant is the case when the later does not respond on time to the customers’ needs, and which causes their dissatisfaction. this issue is really sensiti...

2005
Arjan Egges Nadia Magnenat-Thalmann

Current body animation systems for Interactive Virtual Humans are mostly procedural or key-frame based. Although such methods provide for a high flexibility of the animation system, often it is not possible to create animations that are as realistic as animations obtained using a motion capture system. Simply using motion captured animation segments in stead of key-framed gestures is not a good...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید