نتایج جستجو برای: recreational entertainment
تعداد نتایج: 24393 فیلتر نتایج به سال:
8 Background. Estimates of fishing and natural mortality are important for understanding, and ultimately managing, commercial and recreational fisheries. High reward tags with fixed station acoustic telemetry provides a promising approach to monitoring mortality rates in large lake recreational fisheries. Kootenay Lake is a large lake which supports an important recreational fishery for large B...
BACKGROUND Around the world, researchers are using the observations and experiences of citizens to describe patterns in animal populations. This data is often collected via ongoing sampling or by synthesizing past experiences. Since elasmobranchs are relatively rare, obtaining data for broad-scale trend analysis requires high sampling effort. Elasmobranchs are also relatively large and conspicu...
What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile seriou...
Media-Education Convergence: Applying Transmedia Storytelling Edutainment in E-Learning Environments
In the era of media convergence, transmedia (cross-media/cross-platform/multi-platform) narratives are catering to users who are willing to immerse themselves in their favorite entertainment content. The inherent interactivity of the Internet and the emotional engagement of story can lead to innovative pedagogies in media rich environments. This paper focuses on Web-Based Transmedia Storytellin...
It is a generally accepted maxim that the greatest opportunity to impact energy use in building design (in both new and existing construction) occurs early on in the design or retrofit process. While building energy simulation can be an extremely useful tool to help identify of viable alternatives, the difficulty of use and complexity of many energy simulation tools often negates their effectiv...
Robots are both fascinating objects for the general public and devices whose conception, understanding and programming involve many fields. This unique combination makes them an ideal tool for introducing science and technology to children. This paper presents the outcome of a programming workshop held on the occasion of the 2011 EPFL Robotics Festival. This workshop introduced programming usin...
This article discusses the interplay of the three aspects of edutainment applications for the creative age, namely design, technological, and educational methodologies. This article begins with an overview of edutainment, follows by a discussion on the contribution of edutainment in our understanding of adult learning and education, and the relationship between theory and practice, and finally ...
This paper presents a usability test conducted for a music composition edutainment software called Editor Musical. The software, which offers creative virtual learning environments, has been developed in collaboration between the University of São Paulo, Laboratório de Sistemas Integráveis (LSI) da Escola Politécnica da Universidade de São Paulo (USP) and the São Paulo State Symphony Orchestra,...
—One of the main goals of the Virtual Human project was to develop technologies for using Virtual Humans as Human-Machine-Interfaces (HMI) to complex technical devices and systems. Another important and growing field of application for Virtual Humans is the education and entertainment sector and especially the combination of both often called " infotainment " .The task of our three companies in...
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