نتایج جستجو برای: rpg

تعداد نتایج: 691  

2011
Will Johnson Joel Rodrigue

First and foremost I would like to thank Professor Joel Rodrigue, without whom none of this would have been possible. My greatest thanks to Professor Mario Crucini as well, for numerous helpful suggestions along the way. I am indebted to the Vanderbilt Undergraduate Summer Research Program for their generous support of my research during the summer of 2010. And thank you to my fellow honors stu...

2012
Nicoletta Adamo-Villani Marcus Oania David Whittinghill Jacob Brown Stephen Cooper

We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts across a range of introductory computing courses. The IA Game is a role-playing serious game (RPG) in which the student travels through seven computer techno-inspired environm...

1999
Matthias Frisch Martin Bohn

for manipulating QTL in foreground selection. Further, they investigated the combination of foreground and Marker-assisted selection can accelerate recovery of the recurrent background selection in QTL introgression. Openshaw parent genome (RPG) in backcross breeding. In this study, we used et al. (1994) determined the population size and marker computer simulations to compare selection strateg...

1995
Rajeev Gor

This document is a complete draft of a chapter by Rajeev Gor e on \Tableau Methods for Modal and Temporal Logics" which is part of the \Handbook of Tableau Methods", edited by M. D'Agostino, D. Gabbay, R. H ahnle and J. Posegga, to be published in 1998 by Kluwer, Dordrecht. Any comments and corrections are highly welcome. Please email me at [email protected] The latest version of this documen...

2008
Chek Tien Tan Ho-Lun Cheng

Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow behavior adaptation to different play styles. We introduced a weighted sequential topology to the actions set to capture tactical preferences rather than individual action preferences. This produces a personality represen...

2008
Eurico Vasconcelos Filho Jean-Pierre Briot Marta de Azevedo Irving Simone D. J. Barbosa Vasco Furtado

In this paper, we discuss the process of analysis and design of a user interface to support dialogue and negotiation between players of participatory simulations. The underlying context is an interdisciplinary project, named SimParc [8], about participatory management of protected areas for biodiversity conservation and social inclusion. This project is inspired by the ComMod MAS/RPG approach [...

Journal: :Informatica (Slovenia) 2006
Giuseppe Chiazzese Simona Ottaviano Gianluca Merlo Antonella Chifari Mario Allegra Luciano Seta Giovanni Todaro

Giuseppe Chiazzese, Simona Ottaviano, Gianluca Merlo, Antonella Chiari, Mario Allegra, Luciano Seta and Giovanni Todaro Italian National Research Council, Institute for Educational Technologies (ITD), Department of Palermo, C.N.R. Via Ugo La Malfa, 153 – Palermo, Italy E-mail: [giuseppe.chiazzese,simona.ottaviano,gianluca.merlo,antonella.chifari]@itd.cnr.it E-mail: [mario.allegra,luciano.seta,g...

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