نتایج جستجو برای: showing the reality
تعداد نتایج: 16068087 فیلتر نتایج به سال:
Alternate reality games (ARGs) are a new genre of transmedia practice in which players collaboratively hunt for clues, make sense of disparate information, and solve puzzles to advance an ever-changing narrative that is woven into the fabric of the real world. This paper highlights the potential for ARGs to promote 21st-century literacy skills. We propose a meta-level framework for 21st-century...
The Alternate Reality Game genre inspires a mode of play in which the participants choose to act as if the game world was real. Jane McGonigal has argued that one of the most attractive features of an ARG is the ‘Pinnochio’ effect: at the same time that the players deeply long to believe in them, it is in reality impossible to believe in them for real. In this article, we study “Sanningen om Ma...
Presence, the impression of being existent in artificially created places, is an important factor for achieving maximum experience in virtual environments (VEs) and hence in their use for experiments or therapy. To date, most clinical studies have used selfreport questionnaires or physiological measures to appraise the degree of presence. Some studies that have tested behavioral scales have use...
What does it feel like to own, to control, and to be inside a body? The multidimensional nature of this experience together with the continuous presence of one’s biological body, render both theoretical and experimental approaches problematic. Nevertheless, exploitation of immersive virtual reality has allowed a reframing of this question to whether it is possible to experience the same sensati...
The Pedagogical Application of Alternate Reality Games: Using Game-Based Learning to Revisit History
The advent of the Internet has been instrumental in producing new Game Based Learning (GBL) tools where education and games converge. Alternate Reality Games (ARGs) are one such GBL tool. Interactive narrative games that use the Internet as a central communications platform, ARGs challenge players to collaboratively collate a fragmented story. When used for educational purposes, Serious ARGs pr...
Musa Akrami AbstractMany philosophers and logicians have contemplated the relationship between ontology and logic. The author of this paper, working within a Bolzanoan-Husserlian tradition of studying both ontology and logic, considers ontology as the science of the most general features of beings and the most general relations among them. He considers logic as the science concernin...
by considering as incomplete the peripatetics’ method in achieving reality, shaykh ishrāq (suhrawardī) has chosen the method of insight and intuition. but what position do thought and proof have in his method? it is implied from some of his statements that thinking and proof have no place in his method and some of his other statements imply the opposite. one of the solutions of this apparent in...
Introduction Diabetes is one of the most serious problems in health care systems all over the world as well as in Iran. The aim of this study was to compare the effectiveness of metacognitive therapy and reality therapy on self-care, blood pressure and fasting blood sugar in patients with type 2 diabetes. Materials and Methods The method of study was quasi-experimental with pre-test-post-test...
This paper describes the concept of augmented reality, the process of drawing virtual images over the real world using a head mounted display. Using wearable computers, it is possible to take augmented reality software outdoors and visualise data that only exists in a computer. The paper discusses all concepts in detail, and the hardware used to build the system, explaining the various componen...
Research is mixed as to whether self-generation improves memory for the source of information. We propose the hypothesis that positive generation effects (better source memory for self-generated information) occur in reality-monitoring paradigms, while negative generation effects (better source memory for externally presented information) tend to occur in external source-monitoring paradigms. T...
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