نتایج جستجو برای: tangible

تعداد نتایج: 7894  

2007
Sean White Levi Lister Steven Feiner

Tangible Augmented Reality imbues physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain meaning that does not exist outside the tangible augmented reality environment. The existence of this new set of possible actions and outcomes is not always apparent, making it necessary to learn new movements or gestures. Addressin...

2005
MI JEONG KIM MARY LOU MAHER

Developments in digital design workbenches that combine Augmented Reality (AR) systems and tangible user interfaces (TUIs) on a horizontal display surface provide a new kind of physical and digital environment for design. The combination of tangible interaction with AR display techniques change the dynamics of design communication and have an impact on the designers’ perception of 3D models. We...

Journal: :IJART 2009
Johann Habakuk Israel Jörn Hurtienne Anna Elisabeth Pohlmeyer Carsten Mohs Martin Christof Kindsmüller Anja Naumann

‘Intuitive to use’ is so often assigned to tangible user interfaces (TUIs) and physical interaction, for example, in conference lectures, informal communication and in scientific publications, that it seems obvious that physicality evokes intuitive use. However, on closer inspection the topic On intuitive use, physicality and tangible user interfaces 349 becomes less obvious. It appears that th...

2016
Dan Ionita Julia Kaidalova Alexandr Vasenev Roel Wieringa

Enterprise modelling (EM) is concerned with discovering, structuring and representing domain knowledge pertaining to different aspects of an organization. Participative EM, in particular, is a useful approach to eliciting this knowledge from domain experts with different backgrounds. In related work, tangible modelling – modelling with physical objects – has been identified as beneficial for gr...

Journal: :IJART 2008
Sara Price Jennifer G. Sheridan Taciana Pontual Falcão George Roussos

External representations have been shown to play a key role in mediating cognition. Tangible environments offer the opportunity for novel representational formats and combinations, potentially increasing representational power for supporting learning. However, we currently know little about the specific learning benefits of tangible environments, and have no established framework within which t...

2009

On traditional tables, people often manipulate a variety of physical objects, both 2D in nature (e.g., paper) and 3D in nature (e.g., books, pens, models, etc.). Current advances in hardware technology for tabletop displays introduce the possibility of mimicking these physical interactions through direct-touch or tangible user interfaces. While both promise intuitive physical interaction, they ...

2012

Current design guidelines for conventional tangible systems suggest that the representational significance of tangible tokens is an important consideration in the design of tangible interaction, especially in collaborative contexts. Such advice might be assumed to imply that nomadic systems that employ improvised tokens are liable to have highly impaired usability. In this paper we describe Kol...

Journal: :Journal of forensic social work 2015
John M Majer Doreen D Salina Leonard A Jason

Social support types (abstinence, appraisal, belonging, tangible) were analyzed among a sample of women with criminal justice involvement and substance use disorders (n = 200). Hierarchical linear regression was conducted to examine social support types in relation to changes in abstinence self-efficacy while controlling for incarceration histories. Only abstinence social support and tangible s...

Journal: :Computer-Aided Design and Applications 2010

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