نتایج جستجو برای: texture synthesis
تعداد نتایج: 449273 فیلتر نتایج به سال:
The focus of this project is an implementation of the Efros and Freeman “Image Quilting” Algorithm. The algorithm is designed to solve the texture synthesis problem in a unique way. It proposes to tile together patches of an input image in order to produce the output image. The novelty of the algorithm is in allowing neighboring patches to meet at edges that are not simply straight lines. I wil...
A commonly used representation of a visual pattern is the set of marginal probability distributions of the output of a bank of filters (Gaussian, Laplacian, Gabor etc...). This representation has been used effectively for a variety of vision tasks including texture classification, texture synthesis, object detection and image retrieval. This paper examines the ability of this representation to ...
Exemplar-based texture synthesis is defined as the process of generating, from an input texture sample, new texture images that are perceptually equivalent to the input. Efros and Freeman’s method is a non-parametric patch-based method which computes an output texture image by quilting together patches taken from the input sample. The main innovation of their work relies in the stitching techni...
We present a wavelet-based approach for selecting patches in patch-based texture synthesis. We randomly select the first block that satisfies a minimum error criterion, computed from the wavelet coefficients (using 1D or 2D wavelets) for the overlapping region. We show that our wavelet-based approach improves texture synthesis for samples where previous work fails, mainly textures with prominen...
In this correspondence, a random field model based on moving average (MA) time-series model is proposed for modeling stochastic and structured textures. A frequency domain algorithm to synthesize MA textures is developed, and maximum likelihood estimators are derived. The Cramer-Rao lower bound is also derived for measuring the estimator accuracy. The estimation algorithm is applied to real tex...
In this paper, a hybrid inpainting method is proposed for the simultaneous reconstruction of geometry and texture in missing regions of a color image. Using inpainting methods based on partial differential equation (PDE) to fill in large image regions usually fails if these regions contain textures. On the other hand, texture synthesis algorithms sometimes fail due to complex structure and text...
Texture periodicity and texture element (texel) size are important characteristics for texture recognition and discrimination. In this paper, an approach to determine both, texture periodicity and texel size, is proposed. Our method is based on the entropy, a texture measure computed from the Sum and Difference Histograms. The entropy value is sensitive to the parameters in such histograms and ...
The synthesis of sound textures, such as flowing water, crackling fire, an applauding crowd, is impeded by the lack of a quantitative definition. McDermott and Simoncelli proposed a perceptual source-filter model using summary statistics to create compelling synthesis results for non-tonal sound textures. However, the proposed method does not work well with tonal components. Comparing the resid...
The synthesis of sound textures, such as rain, wind, or crowds, is an important application for cinema, multimedia creation, games and installations. However, despite the clearly defined requirements of naturalness and flexibility, no automatic method has yet found widespread use. After clarifying the definition, terminology, and usages of sound texture synthesis, we will give an overview of th...
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restrict synthesis to a subset of the voxels, while enforcing spatial determinism. This is especially useful when texturing objects, since only a thick layer around the surface needs to be synthesized. A major difficulty lie...
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