نتایج جستجو برای: video games addiction
تعداد نتایج: 245396 فیلتر نتایج به سال:
As the number of internet users increases, a new game genre using the internet as a networking tool is emerging. Some game genres are regarded as having greater addiction potentials than others. Games and the internet are closely related. We investigated games frequently used by adolescents and classified each of them with the help of game professionals. We also examined internet use patterns t...
London 2003 Video games have become one of the dominant entertainment media for children in a very short time. In the mid-1980s, children averaged about four hours a week playing video games, including time spent playing at home and in arcades (Harris & 'Williams, 1985). By the early 1990s, home video game use had increased and arcade play had decreased. The average amount was still fairly low,...
This paper investigates Bal’s concept of focalization for 3D video games. First, the argument traces focalization in the historical development of camera strategies in 3D video games. It highlights the detachment of the camera into an own interactive operator. Then, it exemplifies the visual focalization in video games using two case studies. In the following, it looks at possible problems and ...
Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a n...
This paper investigates the culture being reflected in video games being produced in Canada as Canada is one of the world's leading producers of video games. It examines the how Canadian culture is represented in current new media artistic output against the culture, or lack of culture, being represented in video games currently being produced. With the shift of television viewers away from cul...
Video games have existed for over half a century. Visual attention and eye movement studies, as well as techniques to analyze these movements, have occupied the attention of researchers since late 19 century. This paper presents a review of the state of the art on how video games and visual attention relate as well as how eye tracking has been used to the benefit of video games, both as a form ...
Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a n...
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