نتایج جستجو برای: virtual grand

تعداد نتایج: 164705  

2008
Charles F. Reinholtz Dennis W. Hong Al Wicks Andrew Bacha Cheryl Bauman Ruel Faruque Michael Fleming Chris Terwelp Thomas Alberi David Anderson Stephen Cacciola Patrick Currier Aaron Dalton Jesse Farmer Jesse W. Hurdus Shawn Kimmel Peter King Andrew Taylor David Van Covern Mike Webster

The DARPA Urban Challenge required robotic vehicles to travel more than 90 km through an urban environment without human intervention and included situations such as stop intersections, traffic merges, parking, and roadblocks. Team VictorTango separated the problem into three parts: base vehicle, perception, and planning. A Ford Escape outfitted with a custom drive-by-wire system and computers ...

Journal: :future of medical education journal 0
shapour badiee aval complementary medicine research center, mashhad university of medical science yalda ravanshad treatment affair of mashhad university of medical science homaira froozandehfar treatment affair of mashhad university of medical science sakineh samadi hasanabad treatment affair of mashhad university of medical science

background: in-service education is one of the best and major methods to provide, train and improve the performance of the staffs. this study aims to determine the strengths and weaknesses of the virtual trainings from the staffs' perspective of mashhad university of medical sciences. methods: this is a cross-sectional study conducted among staffs from different parts of the therapy depart...

2009
Jon D. Pelletier

The late Cenozoic geomorphic evolution of Grand Canyon has been infl uenced by three primary tectonic and drainage adjustment events. First, 1 km of relief was produced along the Grand Wash–Wheeler Fault system beginning at 16.5 Ma. Second, the ancestral Colorado River became integrated with the lower Colorado River through Grand Canyon between 5.5 and 6 Ma. Third, the Colorado River was infl u...

Journal: :Front. Robotics and AI 2014
A. E. Eiben

Evolutionary Robotics is a field that “aims to apply evolutionary computation techniques to evolve the overall design or controllers, or both, for real and simulated autonomous robots” (Vargas et al., 2014). This approach is “useful both for investigating the design space of robotic applications and for testing scientific hypotheses of biological mechanisms and processes” (Floreano et al., 2008...

1994
Brent Gillespie

The design of a virtual piano action composed of a keyboard of motorized keys and a realtime mechanical system simulation is presented. Using this simulator, we have re-created certain aspects of the feel of the grand piano by numerically integrating the equations of motion of a simpli ed piano action in real time in a human-in-the-loop simulation scheme. In this paper, the simulation of the re...

1997
Haluk Topcuoglu Salim Hariri Wojtek Furmanski Jon Valente Ilkyeun Ra Dongmin Kim Yoonhee Kim Xue Bing Baoqing Ye

The requirements of grand challenge problems and the deployment of gigabit networks makes the network computing framework an attractive and cost effective computing environment with which to interconnect geographically distributed processing and storage resources. Our project, Virtual Distributed Computing Environment (VDCE), provides a problem-solving environment for high-performance distribut...

2006
M. BROZOS-VÁZQUEZ

Walker manifolds of signature (2, 2) have been used by many authors to provide examples of Osserman and of conformal Osserman manifolds of signature (2, 2). We study questions of geodesic completeness and Ricci blowup in this context.

Journal: :IJESJP 2012
Erin Cech

The U.S. National Academy of Engineering’s Grand Challenges for Engineering report has received a great deal of attention from legislators, policymakers, and educators, but what does it entail for social justice considerations in engineering? This article situates the Grand Challenges report as a cultural artifact of the engineering profession—an artifact that works to reinforce engineering’s p...

2010
T. C. Nicholas Graham

In this position paper, I introduce five grand challenges in the development of networked digital games. While this list is not intended to be exhaustive, I argue that these challenges are significant in that they are holding back the development of the next generation of innovative games.

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