نتایج جستجو برای: virtual non

تعداد نتایج: 1451381  

2014
Gijs Huisman Jan Kolkmeier Dirk Heylen

In this paper we present a study in which participants played a collaborative augmented reality game together with two virtual agents, visible in the same augmented reality space. During interaction one of the virtual agents touches the user on the arm, by means of a vibrotactile display. We investigated whether social touch by a virtual agent in a collaborative setting would positively influen...

1997
Adarshpal S. Sethi Prashant Ramarao

Virtual Trees are source-rooted trees in ATM networks in which VCs originating at the source but going to diierent destinations can share some of the bandwidth pre-allocated to the VT, thus providing an additional multiplexing advantage over Virtual Paths. Non-ATM protocols such as MIL-STD-188-220A can also take advantage of Virtual Trees because source concatenation provides a beneet very simi...

Journal: :JVRB 2010
Patrice Renaud Joanne L. Rouleau Jean Proulx Dominique Trottier Mathieu Goyette John P. Bradford Paul Fedoroff Marie-Hélène Dufresne Benoît Dassylva Gilles Côté Stéphane Bouchard

This paper presents two studies pertaining to the use of virtual characters applied in clinical forensic rehabilitation of sex offenders. The first study is about the validation of the perceived age of virtual characters designed to simulate primary and secondary sexual character of typical adult and child individuals. The second study puts to use these virtual characters in comparing a group o...

2006
Paul S. Chinowsky Eddy M. Rojas

The successful initiation and execution of a virtual team is gaining increasing attention in the design and construction community. From opportunities to integrate international and multidisciplinary teams to the opportunity to leverage the best resources in an organization on a given project, virtual teams can transform the concept of project planning and execution. However, potential barriers...

2005
Jakob T. Valvoda Sebastian Ullrich Torsten Kuhlen

This work deals with modeling in immersive virtual environments. We present MuscleAssemblyLab (MAL), a tool to create musculo-skeletal layers for virtual humanoids. With modular interaction metaphors it supports various inputand output-devices ranging from classical desktop systems to virtual reality hardware. This enabled us to conduct a comparative user study between non-immersive and immersi...

Introduction: Workshop training is one of the most effective learning methods. This study aims to compare the effect of virtual and face-to-face workshop training on students' learning and satisfaction. Methods: A three-group intervention study with before and after measurements was conducted with the participation of 106 nursing students. A convenient method of assigning replacement blocks wa...

2013
Ilya D. Rosenberg Rosemary Amico Adrian Secord Matthew Grimes Philip Davidson Daniel Howe Elif Tosun Evgueni Parilov Casey Muller Denis Gueyffier Denis Kovacs Julien Beguin Tomer Moscovich Charles Hendee Alex Grau

A large portion of computer graphics and human/computer interaction is concerned with the creation, manipulation and use of two and three dimensional objects existing in a virtual world. By creating more natural physical interfaces and virtual worlds which behave in physically plausible ways, it is possible to empower non-expert users to create, work and play in virtual environments. This thesi...

2015
Zach Thornton David Mudd Fei Hu

This paper describes a pair of virtual Supervisory Control and Data Acquisition (SCADA) systems. These virtual simulations were built using virtual devices that simulate industrial processes, emulate control system ladder logic functionality, utilize control system communication protocols, and implement industrial Human Machine Interfaces (HMI). The first of these focuses on a comprehensive vir...

2017
SUMIT ROY

Virtual reality is becoming one of the seamless technology which can be used to treat several psychological problems such as anxiety disorders. With the advancement of technology virtual reality is becoming available to ordinary practitioners to carry out non-clinical therapies. An effective virtual reality system provides the user with total immersion and becomes a part of the virtual world. T...

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