نتایج جستجو برای: vr

تعداد نتایج: 8643  

2000
GIUSEPPE RIVA

Understanding how to use immersive virtual reality (VR) to support clinical practice presents a substantial challenge for the designers and users of this emerging technology. Taking this challenge this paper describes VR as a new medium: a communication medium in the case of multi-user VR and a communication interface in single-user VR. Two are the core characteristics of VR as communication to...

Journal: :Clinical and diagnostic laboratory immunology 1998
C T Sacchi A P Lemos M E Brandt A M Whitney C E Melles C A Solari C E Frasch L W Mayer

Neisseria meningitidis isolates are conventionally classified by serosubtyping, which characterizes the reactivities of the PorA outer membrane protein variable-region (VR) epitopes with monoclonal antibodies (MAbs). A newer method (PorA VR typing) uses predicted amino acid sequences derived from DNA sequence analysis. The resulting classification schemes are not standardized, offering conflict...

2015
Parviz K Kavoussi

Vasectomy reversal (VR) has traditionally been performed with the operative microscope. Recently, robot assistance has been applied to VR. Retrospective chart review from a single VR center included men who underwent either robot-assisted VR (RAVR) or microsurgical VR (MVR) by a single fellowship trained microsurgeon between 2011 and 2013 and had a 6 weeks postoperative semen analysis. Fifty-tw...

2015
Yuping Chen Sergio Garcia-Vergara Ayanna M. Howard

Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual reality (VR) system, was a feasible system for documenting improvement in children with cerebral palsy (CP) and whether a home-based VR intervention was effective. Methods. Three children with CP participated in this study and received an 8-week VR intervention (30 minutes × 5 sessions/week) usi...

2003
J A Waterworth

The interplay between consciousness, reasoning, creativity and action is reconsidered in the light of what is now possible with Virtual Reality (VR) technology. I suggest that there are three domains for the design of VR interaction: VR as pure bodily experience, VR as one or more embodiments of abstract knowledge, and VR as a link between the bodily and the abstract in the human participant. I...

2014
Yoon Bum Song Min Ho Chun Won Kim Sook Joung Lee Jin Hwa Yi Dae Hwan Park

OBJECTIVE To investigate the effect of virtual reality (VR) and a tetra-ataxiometric posturography (Tetrax) program on stroke patients with impaired standing balance. METHODS Thirty acute stroke patients with impaired standing balance were recruited and randomly assigned to a VR, Tetrax, or control group. All patients received conventional balance training as a baseline; and VR and Tetrax pat...

Journal: :Journal of motor behavior 2011
Mukul Mukherjee Ka-Chun Siu Dimitrios Katsavelis Pierre Fayad Nicholas Stergiou

Self-perception of motion through visual stimulation may be important for adapting to locomotor conditions. Unilateral limb loading is a locomotor condition that can improve stability and reduce abnormal limb movement. In the present study, the authors investigated the effect of self-perception of motion through virtual reality (VR) on adaptation to unilateral limb loading. Healthy young adults...

2006
David W. Sprague Barry A. Po Kellogg S. Booth

Many virtual reality (VR) researchers consider exact head registration (HR) and an exact multi-sensory alignment between real world and virtual objects to be a critical factor for effective motor performance in VR. Calibration procedures, however, can be error prone, time consuming and sometimes impractical to perform. To better understand the relationship between head registration and fine mot...

Journal: :The Laryngoscope 2011
Yi C Zhao Gregor Kennedy Kumiko Yukawa Brian Pyman Stephen O'Leary

OBJECTIVES/HYPOTHESIS This study aims to determine whether there are improved performances in cadaver temporal bone dissection after training using a VR simulator as a teaching aid compared with traditional training methods STUDY DESIGN Randomized control trial. METHODS Twenty participants with minimal temporal bone experience were recruited for this randomized control trial. After receivin...

2016
Wei-Peng Teo Makii Muthalib Sami Yamin Ashlee M. Hendy Kelly Bramstedt Eleftheria Kotsopoulos Stephane Perrey Hasan Ayaz

In the last decade, virtual reality (VR) training has been used extensively in video games and military training to provide a sense of realism and environmental interaction to its users. More recently, VR training has been explored as a possible adjunct therapy for people with motor and mental health dysfunctions. The concept underlying VR therapy as a treatment for motor and cognitive dysfunct...

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