نتایج جستجو برای: zero sum game
تعداد نتایج: 319858 فیلتر نتایج به سال:
Focusing on the 311 Chinese firms listed in global markets from 2008 to 2019, based trade-off theory and resource slack theory, using panel vector autoregressive model threshold model, this paper explores impact of fulfilling ESG responsibility firm performance. The study reveals that short run, presents a “Substitution Effect,” whereas, long it “Promotional Effect.” On other hand, improvement ...
We consider real-time games where the goal consists, for each player, in maximizing the average reward he or she receives per time unit. We consider zero-sum rewards, so that a reward of +r to one player corresponds to a reward of −r to the other player. The games are played on discrete-time game structures which can be specified using a two-player version of timed automata whose locations are ...
Since decades developing programs for board games has been part of AI research and this field has attracted computer developers and researchers world-wide. Board games have a novel feature of simple, precise, easily formalized rules which makes them perfect launch vehicle to make computer game playing in a suitable development environment. The paper focuses on the two players, full knowledge, a...
We briefly introduce and discuss two two-player non-zero-sum games, mainly to illustrate that such games are substantially more complex to investigate than zero-sum games. Actually, the key aspect of such games is that the sum of the pay-offs to the two players is not constant over all pairs of strategies, as constant sum games are equivalent to zero-sum games (think about this; one can imagine...
Open list proportional representation is an election mechanism used in many elections, including the 2012 Hong Kong Legislative Council Geographical Constituencies election. In this paper, we assume that there are just two parties in the election, and that the number of votes that a list would get is the sum of the numbers of votes that the candidates in the list would get if each of them would...
This paper discusses, in both continuous time and discrete time, the issue of certainty equivalence in two-player zero-sum stochastic differential/dynamic games when the players have access to state information through a common noisy measurement channel. For the discrete-time case, the channel is also allowed to fail sporadically according to an independent Bernoulli process, leading to intermi...
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