نتایج جستجو برای: adventure

تعداد نتایج: 3265  

2014
Susan Houge Mackenzie Ken Hodge Mike Boyes

This study evaluated phases of adventure experiences by identifying flow and reversal theory states over a 3-day white-water river surfing course. Data were col­ lected with novice river surfers (n = S) via in-depth qualitative interviews using head-mounted video cameras. Findings suggested that "opposing" experiential phases (i.e., telic and paratelic) may be symbiotic in adventure experiences...

2017
Ralf Buckley

Critical incidents involving communications on health and safety issues amongst staff and clients are examined from 388 days of participant observations in 63 nonmotorised waterborne adventure tours in 19 countries. Good communications were critical in maintaining client satisfaction and rescuing them from life-threatening dangers; poor communications put participants at unnecessary risk or led...

2017
Ralf Buckley

Adventure tourism is a substantial industry sector which to date has received relatively little research attention. Most relevant research is from outdoor recreation. The major research themes are: psychological, including thrills, conflicts and norms; safety, including injuries, illnesses and insurance; impacts, whether ecological, social or economic; and participation and management. There ha...

Journal: :Wilderness & Environmental Medicine 2003

2015
Tommy Thompson Becky Lavender

This paper discusses ongoing research into the construction of action adventure maps akin to those found within classic Nintendo series The Legend of Zelda. Following existing work in the composition of missions and spaces for the action-adventure genre, this work adopts these methods into a open-source 2D tile-based game with similar mechanics and tropes to that of the Zelda series.

Journal: :Microbiology education 2004
Leslie M Miller Janette Moreno Vicky Estrera David Lane

Can web-based technology be used to effectively introduce or reinforce aspects of microbiology to middle school students? This central hypothesis examines whether brief exposure to a web adventure format containing virtual lab experiments and computer games within an engaging story line can impact student learning. An episodic adventure series, MedMyst (http://medmyst.rice.edu), focuses on infe...

2017
Tuomas Immonen Eric Brymer Dominic Orth Keith Davids Francesco Feletti Jarmo Liukkonen Timo Jaakkola

Previous research has considered action and adventure sports using a variety of associated terms and definitions which has led to confusing discourse and contradictory research findings. Traditional narratives have typically considered participation exclusively as the pastime of young people with abnormal characteristics or personalities having unhealthy and pathological tendencies to take risk...

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