نتایج جستجو برای: alternate ponding
تعداد نتایج: 24780 فیلتر نتایج به سال:
Column leach test has been performed to examine the behavior of leaching of sodium, calcium and potassium in landfills. In the column leach apparatus, two different layers of contaminated and uncontaminated soils of different height ratios (ratio of depth of contaminated soil to the depth of uncontaminated soil) are taken. Water is poured from an overhead tank at a particular flowrate to the in...
Design/methodology/approach – Case studies were performed on three previously played ARGs to create case reports. The various digital information sources for each game, sourced from multiple media, are compiled into a chronologically ordered game narrative which formed the case reports. The focus of the article is on the analysis of the case reports using constant comparative analysis to identi...
We offer a parsimonious definition of large population potential games, provide some alternate characterizations, and demonstrate the advantages of the new definition over the existing definition, but also show the equivalence of the two definitions.
We present a simple analytic model of the interaction of cold convective downwelling currents with an endothermic phase change. The model describes the ponding and lateral spreading of downflows along the phase transition interface. A simple comparison of the vertical forces on the ponding material provides a necessary condition for a downflow to penetrate the phase boundary. This condition is ...
Whilst there has been considerable research into the potential uses of digital games in the classroom, there has been less investigation into the educational value of Alternate Reality Games (ARGs). Unlike console or computer games, in ARGs the game-world is constructed through a combination of onand off-screen media, and is created and shaped through dynamic dialogue between the designers and ...
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants’ actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the design, development and evaluation of an ARG aime...
Copyright is held by the author/owner(s). CSCW’12, February 11–15, 2012, Seattle, Washington, USA. ACM 978-1-4503-0556-3/12/02. Abstract The realm of alternate reality games is young, cutting-edge, with forms as varied and divergent as the evolving technologies that birth them. One of the distinguishing characteristics of augmented reality as a technology is the ability to register virtual obje...
Alternate Reality Games (ARG) can be used to reinforce classroom knowledge by encouraging collective learning practices and focusing on new media literacy skills. An ARG creates a game space from realworld locations by relying on information, both online and offline, to physically involve players in a game ‘space’. While the majority of large ARGs, to date, have been used as part of marketing c...
abstract recharge of aquifers by using wastewater, is one of the important and applicable ways for reusing this valuable water resource, especially in arid and semi-arid regions. as the necessity of local practices for finding the proper management strategies and optimum use of recharge systems (conforming to climate, soil, etc.), a preliminary study was carried out. three physical models were ...
In this paper we discuss the threat of malware targeted at extracting information about the relationships in a real-world social network as well as characteristic information about the individuals in the network, which we dub Stealing Reality. We present Stealing Reality (SR), explain why it differs from traditional types of network attacks, and discuss why its impact is significantly more dang...
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