نتایج جستجو برای: atari

تعداد نتایج: 829  

Journal: :CoRR 2017
Sam Greydanus Anurag Koul Jonathan Dodge Alan Fern

Deep reinforcement learning (deep RL) agents have achieved remarkable success in a broad range of game-playing and continuous control tasks. While these agents are effective at maximizing rewards, it is often unclear what strategies they use to do so. In this paper, we take a step toward explaining deep RL agents through a case study in three Atari 2600 environments. In particular, we focus on ...

Journal: :CoRR 2017
Vitaly Kurin Sebastian Nowozin Katja Hofmann Lucas Beyer Bastian Leibe

Recent progress in Reinforcement Learning (RL), fueled by its combination, with Deep Learning has enabled impressive results in learning to interact with complex virtual environments, yet real-world applications of RL are still scarce. A key limitation is data efficiency, with current state-of-the-art approaches requiring millions of training samples. A promising way to tackle this problem is t...

Journal: :CoRR 2017
Sungtae Lee Sang-Woo Lee Jinyoung Choi Dong-Hyun Kwak Byoung-Tak Zhang

Recently, reinforcement learning has been successfully applied to the logical game of Go, various Atari games, and even a 3D game, Labyrinth, though it continues to have problems in sparse reward settings. It is difficult to explore, but also difficult to exploit, a small number of successes when learning policy. To solve this issue, the subgoal and option framework have been proposed. However,...

Journal: :CoRR 2016
Ionel-Alexandru Hosu Traian Rebedea

This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, called human checkpoint replay, consists in using checkpoints sampled from human gameplay as starting points for the learning process. This is meant to compensate for the difficulties of current exploration...

2015
Nathan Sprague

Over the last several years deep learning algorithms have met with dramatic successes across a wide range of application areas. The recently introduced deep Q-learning algorithm represents the first convincing combination of deep learning with reinforcement learning. The algorithm is able to learn policies for Atari 2600 games that approach or exceed human performance. The work presented here i...

Journal: :Artificial Intelligence 2021

Counterfactual explanations, which deal with "why not?" scenarios, can provide insightful explanations to an AI agent's behavior. In this work, we focus on generating counterfactual for deep reinforcement learning (RL) agents operate in visual input environments like Atari. We introduce state a novel example-based approach based generative learning. Specifically, illustrates what minimal change...

2016
Jianwei Zhai Quan Liu Zongzhang Zhang Shan Zhong Haijun Zhu Peng Zhang Cijia Sun

The combination of modern reinforcement learning and deep learning approaches brings significant breakthroughs to a variety of domains requiring both rich perception of high-dimensional sensory inputs and policy selection. A recent significant breakthrough in using deep neural networks as function approximators, termed Deep Q-Networks (DQN), proves to be very powerful for solving problems appro...

Journal: :CoRR 2016
Felix Leibfried Nate Kushman Katja Hofmann

Reinforcement learning is concerned with learning to interact with environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as DQN, are model-free and learn to act effectively across a wide range of environments such as Atari games, but require huge amounts of data. Modelbased techniques are more data-efficient, but need to acquire explicit knowledge abo...

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