نتایج جستجو برای: cloth geometry

تعداد نتایج: 149735  

Journal: :CoRR 2016
Shan Yang Tanya Ambert Zherong Pan Ke Wang Licheng Yu Tamara L. Berg Ming C. Lin

Most recent garment capturing techniques rely on acquiring multiple views of clothing, which may not always be readily available, especially in the case of pre-existing photographs from the web. As an alternative, we propose a method that is able to compute a 3D model of a human body and its outfit from a single photograph with little human interaction. Our algorithm is not only able to capture...

2016
Li Sun Gerardo Aragon Camarasa Aamir Khan Simon Rogers Paul Siebert

In this paper, we investigate the contribution that visual perception affords to a robotic manipulation task in which a crumpled garment is flattened by eliminating visually detected wrinkles. In order to explore and validate visually guided clothing manipulation in a repeatable and control‐ led environment, we have developed a hand-eye interac‐ tive virtual robot manipulation system that incor...

1999
Ryouji Matsuda Tomuyuki Nishita

A cloth simulation system must generate a human body model based on measured data obtained from range data. We propose modeling and deformation methods based on such data. In our system, the human body is modeled by layered metaballs which correspond to the horizontal cross section of the body. For each cross section, metaballs are generated by measured sample points on the boundary of the cros...

Journal: :Computers & Graphics 2010
Anna Hilsmann David C. Schneider Peter Eisert

Augmenting cloth in real video is a challenging task because cloth performs complex motions and deformations and produces complex shading on the surface. Therefore, for a realistic augmentation of cloth, parameters describing both deformation as well as shading properties are needed. Furthermore, objects occluding the real surface have to be taken into account as on the one hand they affect the...

2001
Douglas Dunham

For more than a millennium, Islamic artists and craftsmen have used geometric patterns to decorate buildings, cloth, pottery, and other artifacts. Many of these patterns were “wallpaper” patterns — they were planar patterns that repeated in two different directions. Recently related patterns have also been drawn on the Platonic solids, which can conceptually be projected outward onto their circ...

2011
Matthias Müller Nuttapong Chentanez

We present a method to enhance the realism of animated characters by adding physically based secondary motion to deformable parts such as cloth, skin or hair. To this end, we extend the oriented particles approach to incorporate animation information. In addition, we introduce techniques to increase the stability of the original method in order to make it suitable for the fast and sudden motion...

Journal: :IEEE Trans. Circuits Syst. Video Techn. 1998
Nebojsa Jojic Jin Gu Ivan Mak Helen C. Shen Thomas S. Huang

1 In this paper we present computer vision techniques for building dressed human models using images. In the rst part of the paper we develop an algorithm for 3-D body reconstruction and texture mapping using contour, stereo and texture information from several images and deformable superquadrics as the model parts. In the second part of the paper we demonstrate a novel vision technique for ana...

Journal: :Comput. Graph. Forum 2009
Yuki Igarashi Takeo Igarashi Hiromasa Suzuki

We developed an interactive system to design a customized cover for a given three-dimensional (3D) object such as a camera, teapot, or car. The system first computes the convex hull of the input geometry. The user segments it into several cloth patches by drawing on the 3D surface. This paper provides two technical contributions. First, it introduces a specialized flattening algorithm for cover...

Journal: :International Journal of Information Technology and Management 2021

In cloth animation, the bending behaviour of a is important for simulation effects. The presentation properties plays key role in animation research because characterised by strong resistance to stretch while weak bending. This paper proposed an improved approximate nonlinear model based on local geometric information. dynamic simulation, was divided into several regions according mean curvatur...

Journal: :I. J. Robotics Res. 2012
Stephen Miller Jur P. van den Berg Mario Fritz Trevor Darrell Kenneth Y. Goldberg Pieter Abbeel

We consider the problem of autonomous robotic laundry folding, and propose a solution to the perception and manipulation challenges inherent to the task. At the core of our approach is a quasi-static cloth model which allows us to neglect the complex dynamics of cloth under significant parts of the state space, allowing us to reason instead in terms of simple geometry. We present an algorithm w...

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