نتایج جستجو برای: especially historical reality
تعداد نتایج: 574782 فیلتر نتایج به سال:
This paper discusses virtual reality reconstructions of historical sites. Seeing the past as a cultural construction makes the process of representation problematic. Two case studies illustrate aspects of the visualisation of virtual environments: how authenticity in computer reconstructions is reduced to their visuality, and how historically-based VR environments as copies honour their origina...
Virtual Reality provides many benefits in learning because it can create a variety of simulation situations that not be done due to obstruction danger or high costs. This research aims and develop media history using virtual reality technology. development use ADDIE's steps method (analyze, design, develop, implement evaluate). The Delphi carried out product validation four experts historians. ...
This paper discusses the need of considering sociotechnical aspects in the scientific and professional practice of computing. In the pursuit of this goal, the paper firstly places the research on sociotechnical aspects of computing in a historical context and outlines the current research scenario in the area. Subsequently, the Mikropolis Model is explained—a model developed to provide orientat...
Augmented reality is one of the emerging technologies to reconstruct the historical building and monument in the previous era, where the user experiences with the real environment or virtual scene. In education, Virtual Heritage becomes as a platform of learning, motivating and understanding of certain events and historical elements for the students and researchers. The significance of reconstr...
it is not possible to understand developments of a country’s culture and civilization without knowing his believes and myths. whether it is north or south, east or west, planes or mountains, sahara or deserts, here in iran every corner includes valuable and precious treasures which are known all over the world, and cultural – historical objects which are found here adorn all well known museums...
Based in the experience of building 3D representations of Mesoamerican archeological sites, we will discuss the need to integrate an understanding of the actual state of the ruins, i.e. the initial building and later transformations that affect the site, in order to construct quality models. An archeological survey cannot rely solely on computer science techniques but must include knowledge of ...
In this paper, a general framework for using Virtual Reality techniques in thedomain of Archaeological Visualisation is presented. It is argued that “visualising” is notthe same as “seeing”, but is an inferential process to understand reality. A definition ofEnhanced Reality is also presented, and how visual models can be used in order to obtainadditional information about the d...
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