نتایج جستجو برای: eye sys effrp

تعداد نتایج: 159019  

2007
Frank Schieber

The purpose of this study was to quantify real-world highway sign reading behavior while driving at night. Sign reading behavior was assessed using traditional self-report augmented by an in-vehicle eye tracking system. Good agreement was found between eye movement data (last-look distance) and verbal report measures of sign legibility distance (r = 0.9). Significant reductions in legibility di...

2016
Edson Massayuki Huziwara Gerson Yukio Tomanari

The present study evaluated whether during a matching-to-sample procedure (MTS), the time spent observing stimuli is related to the establishment of selection or rejection controlling relationships in human participants. It also evaluated whether different response topographies (i.e., participants using the keyboard or mouse) would influence the duration of eye fixations. Ten college students p...

2014
Thomas V. Johnson Keith R. Martin Stanislav I. Tomarev

1 Johns Hopkins School of Medicine, 1830 Monument Street, Suite 2-300, Baltimore, Maryland, 21205, USA 2 John van Geest Centre for Brain Repair, University of Cambridge, E.D. Adrian Building, Forvie Site, Robinson Way, Cambridge, UK 3 Section of Retinal Ganglion Cell Biology, Laboratory of Retinal Cell and Molecular Biology, National Eye Institute, National Institutes of Health, 6 Center Drive,...

1991
Stephen S. Yau Xiaoping Jia Doo-Hwan Bae Madhan Chidambaram Gil-Ho Oh

Despite the rapid advances i n development of parallel processing sys tems in recent years, the progress i n software development t o effectively utilize the parallel processing sys tems has been relatively slow. I n this paper, a n object-oriented approach t o software development for parallel processing sys tems i s presented. T h i s approach i s based o n a computat ion model which incorpor...

1981
Gary G. Hendrix William H. Lewis

Over the last few years a number of application systems have been constructed that a l l o w u s e r s to a c c e s s d a t a b a s e s by pos ing q u e s t i o n s in n a t u r a l languages, such as E n g l i s h . When used i n the r e s t r i c t e d domains f o r which they have been e s p e c i a l l y d e s i g n e d , t h e s e sys tems have ach i eved r e a s o n a b l y h igh l e v e ...

2009
Jassin Kessing Tim Tutenel Rafael Bidarra

To increase a player’s immersion in the game world, its objects should behave as one would reasonably expect. For this, it is now becoming increasingly clear that what game objects really miss is richer semantics, not eye-catching visuals. Current games’ lack of semantics is mostly due to the difficulty of game designers to realize such complex objects. This paper proposes a solution to this pr...

Journal: :Nippon Saikingaku Zasshi 1955

2008
Hong-In Cheng Patrick E. Patterson

Previous studies have employed various models for exploring menu use, focusing mainly on short menus. In this study, long pull-down menus were examined in an item selection experiment. Our base model assumed that 1) the first eye fixation was located at the top, middle, or end of a menu depending on the search item; 2) menu scanning is either downward or upward; 3) the mouse was slowly moved do...

2014
KYUNG-BO NOH YOUNG PARK

Because of e-learning environments characteristics of learners include isolation from the instructor or peer learners, therefore providing social cues or emotional feedback has been seriously considered by inserting pedagogical agents into digital contents. However, there exists controversies for introducing pedagogical agents into digital contents, pros are fostering learner motivation and lea...

1982
Petr Jirku Tomás Havránek

The aim o f t h e paper i s t o d i s c u s s s e v e r a l i s s u e s t h a t u s u a l l y o c c u r when c o m p u t a t i o n a l l i n g u i s t i c s comes i n t o i n t e r a c t i o n s w i t h so r a p i d l y g rowing s~eas o f a r t i f i c i a l i n t e l l i g ence as i t can be s e e n e . g . i n d e s i g n i n g e x p e r t and c o n s u l t i n g sys tems or i n t h e a r e a...

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