نتایج جستجو برای: game attractiveness
تعداد نتایج: 113538 فیلتر نتایج به سال:
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students’ motivation, satisfaction and learning achievement. A quasi-experimental design is based on the ARCS Th...
This study examined the causal relationships between the number of cyber-friends participants had and their social anxiety or loneliness. We predicted that participants who gave low self-evaluations of physical attractiveness would be able to lower their social anxiety or reduce their loneliness through Internet-based interpersonal relationships. Also, such effects would be more prominent if th...
Handling Editor: John Antonakis ings of physical attractiveness. Studies 1 and 2 show that subordinates rate the leaders of their inPhysical attractiveness is most commonly presumed to be an exogenous characteristic that influences people's feelings, perceptions, and behavior across myriad types of relationships.We investigate the opposite prediction in which feelings toward other people influe...
The number of games designed for various applications in healthcare is growing rapidly. However, balancing the game can be a difficult task, especially without a guiding vision or design framework. Here, we propose a philosophical framework inspired by the ancient Roman architect Vitruvius, which can be used as an approach to designin...
The implementation of computer games in physical therapy is motivated by characteristics such as attractiveness, motivation, and engagement, but these do not guarantee the intended therapeutic effect of the interventions. Yet, these characteristics are important variables in physical therapy interventions because they involve reward-related dopaminergic systems in the brain that are known to fa...
Playing computer games online is a fast growing, billion dollar industry which has received little academic attention. The industry exhibits a number of interesting economic features. The industry structure is determined by creative destruction as in Aghion and Howitt (1992) [Aghion, P., Howitt, P. 1992. A model of growth through creative destruction, Econometrica, 60(2), 323–351], with game ma...
Media ratings serve to inform parents about and protect minors from violent or otherwise harmful media content. Most of these systems use age pictograms and content warning pictograms for entertainment products. An experiment was conducted to investigate whether these pictograms, contrary to their purpose, have an appealing effect on children and adolescents. Compared to prior studies into this...
this study sought to examine the effect of cooperative game on iranian students achievements in english alphabet learning. cooperative games are games, in which players or teams work together towards a common goal without defeating someone. the methodology used in this study was experimental. the population of the study was 60 female students from the grade one in secondary school in tabriz, ir...
We present a model of matching based on two character measures. There are two classes of individual. Each individual observes a sequence of potential partners from the opposite class. One measure describes the ”attractiveness” of an individual. Preferences are common according to this measure: i.e. each individual prefers highly attractive partners and all individuals of a given class agree as ...
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