نتایج جستجو برای: game design
تعداد نتایج: 1050832 فیلتر نتایج به سال:
Game is a game based on technology media, which currently one of the entertainments today. The development games has become that can be felt, through computers to cellphones. One namely mobile games, an attraction for gamers (people who play games) now. makers are competing make interesting and useful lovers. genres presented also diverse, such as RPG, Open World, Horror, Puzzle, Sport, others....
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Characters in computer games will be attributed personality based on their appearance and behavior. The interpretation of these characters affects the whole game experience. Designing the protagonist character in computer g...
There is growing interest in the employment of serious video games in science education, but there are no clear design principles. After surveying previous work in serious video game design, we highlighted the following design principles: 1) engage the students with narrative (hero, story), 2) employ familiar gameplay mechanics from popular video games, 3) engage students into constructive tria...
Traditionally, computer games have been used for entertainment and more recently, education. However, the potential for games to be used in other contexts is now becoming an area of interest for researchers. We propose that games can be used in areas such as social behavior research, particularly in the area of consumer misbehavior. Using game design that supports research problems and provides...
mechanism design theory and its role in credence goods market; emphasizing on an islamic perspective
credence goods market is one of the markets that the asymmetric information has transformed it to a missing market. those goods and services that the applicant cannot determine the exact amount of their expenses due to the asymmetric information are called credence goods. from the economists' perspective, transaction in a market where participants are ignorant about each other is a game wi...
For the past six years I have been teaching a game design class to a diverse group of programmers, artists, media theorists and designers. I have found that traditional academic model of teaching, as the handing down of established knowledge from expert to novice, fail badly in such a young and dynamic discipline. Instead I have embraced a more interactive model of learning, accepting students ...
The distinction between implicit and unselfconscious design cultures on one hand and explicit, self-conscious design cultures on the other provides a principle for interrelating a variety of game design approaches within a coherent game design meta-model. The design approaches in order of increasing design self-consciousness include implicit design, ‘cookbook’ design methods, taxonomy and ontol...
The focus of this paper is to have a critical look at the current game design literature through the analytical lenses of the current state of the art in design research. The aim is not to create yet another prescriptive framework for game design but rather an attempt to connect the game design studies to general design studies in a stimulating way. We first discuss what has been said about des...
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