نتایج جستجو برای: hands on

تعداد نتایج: 8417566  

2011
Brian Maggi Hudson Jackson Kassim Tarhini Jonathan Russell

Over the past two years, the United States Coast Guard Academy developed and implemented a one-day hands-on Coast Guard Academy Robotics On Water program (CGAROW). The program is gaining national attention because of its success in recruiting a diverse group of students interested in pursuing Science, Technology, Engineering and Math (STEM) careers in the Coast Guard. In order to meet the growi...

2004
Ishrat Husain

Countries who learn from their own experiences have a better chance of avoiding the same mistakes and move forward. I will, therefore this evening, take a comparative long-term perspective and juxtapose Pakistan in relation to other developing countries and its own experience of the 1990’s. My hands-on involvement in restructuring of the economy during the last four years, in-depth analysis of ...

2013
Birgit Penzenstadler Henning Femmer

The requirements engineering (RE) conference is turning 21, our conference is “grown up” now. We take this as a motivation to rethink our responsibility for this conference, and to prepare the path for sustainable RE conferences for future generations. Although sustainability has been broached as conference topic in RE’08, hardly any long-lasting consequences followed. We consider this as vital...

2008
Marthie Lessing Lara Weissenberger

Biometric advances apply to a range of disciplines to ensure the safety and security of individuals and groups. To stress the value of biometrics, this study focuses on the application of biometric techniques to a vast range of individuals and groups, irrespective of their age. This report covers biometric development within three generations. For the younger age group, biometrics can play a si...

Journal: :Concurrent Engineering: R&A 2014
Endris Kerga Monica Rossi Marco Taisch Sergio Terzi

This article proposes a Serious Game about 'Set-Based Concurrent Engineering', which is one of the elements of lean practices in product design and development. Although Set-Based Concurrent Engineering is becoming popular in academia, in practice, understanding and adoption of it are low. Thus, the game presented in this article is designed to bring hands-on experience to practitioners to unde...

2000
Tomoko Yonezawa Kenji Mase

In this paper, we introduce “ Tangible Sound,” a musical instrument with a novel user interface that uses water. Like music, fluids cannot be physically grasped because their shape is constantly changing. We thus believe that water is a suitable interface for performing flowing music. We created a live, hands-on installation that uses the flow of water as an input medium to control the intuitiv...

2000
Julie R. Mariga

As distributed computing architectures have increased, the need for technology professionals that are skilled in telecommunications and networking has dramatically increased. Employers are looking for students that not only have conceptual knowledge but also hands-on practical experience when hiring graduates into telecomm and networking related positions. This chapter will discuss how a teleco...

2012
Lawrence O. Flowers

In the last 20 years online distance education has become a valuable andragogical tool. The purpose of the current study was designed to investigate student perceptions of biology virtual laboratories. Research findings indicate that students prefer to participate in virtual labs compared to traditional (e.g., face-to-face) labs. Data also indicated that students perceived higher learning gains...

Journal: :J. Comp. Assisted Learning 2000
Susan Wiedenbeck J. A. Zavala Jason Nawyn

The success of exploration-based training is likely to be strongly influenced by what activities the learner undertakes during training. This paper presents a study of the activities undertaken during training by 51 experienced computer users learning to use an application package through exercises, exploration or a combined approach to training. Results suggest that exploration learners practi...

2007
Aki Järvinen

The author calls for a more systematic methodology for game studies. The paper introduces a set of methods for 'applied ludology', a practical hands-on analysis and design methodology. It complements theories of games as systems with psychological theories of cognition and emotions. A sample of casual games is used to highlight the use of the methods. In conclusion, the author presents a model ...

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