نتایج جستجو برای: kinect

تعداد نتایج: 2418  

2012
Todd Bernhard Anuraag Chintalapally Daniel Zukowski

This is a survey of the resolution of data gathered by different 3D-imaging devices. The sensors covered in this paper consist of the Asus Xtion Pro Live [1], Microsoft Kinect [2], Microsoft Kinect with Nyko Zoom Lens [3], and Hokuyo URG04LX Laser Range Finder [4]. The results of this survey suggest that the Asus and Kinect (both with and without the Zoom Lens) possess similar capabilities, and...

2012
Wenjun Zeng Zhengyou Zhang

Recent advances in 3D depth cameras such as Microsoft Kinect sensors (www.xbox. com/en-US/kinect) have created many opportunities for multimedia computing. Kinect was built to revolutionize the way people play games and how they experience entertainment. With Kinect, people are able to interact with the games with their body in a natural way. The key enabling technology is human bodylanguage un...

Journal: :IJGBL 2015
Ali Alshammari David Whittinghill

Single and multiplayer Kinect serious games have been used in many different areas, including education. Due to its relative newness as a technology, a dearth of literature exists concerning the requirements for the use of Kinect games in educational settings. A comprehensive review was conducted to include various perspectives in order to provide background information on the existing research...

2014
D. Pagliari F. Menna R. Roncella F. Remondino L. Pinto

Scene’s 3D modelling, gesture recognition and motion tracking are fields in rapid and continuous development which have caused growing demand on interactivity in video-game and e-entertainment market. Starting from the idea of creating a sensor that allows users to play without having to hold any remote controller, the Microsoft Kinect device was created. The Kinect has always attract researche...

Journal: :Computers & Education 2014
Bruce D. Homer Charles K. Kinzer Jan L. Plass Susan M. Letourneau Dan Hoffman Meagan Bromley Elizabeth O. Hayward Selen Türkay Yolanta Kornak

Reading to young children has a number of benefits, including supporting the acquisition of vocabulary and literacy skills. Digital reading games, including ones with new modes of interface such as the Kinect for Xbox, may provide similar benefits in part by allowing dynamic in-game activities. However, these activities may also be distracting and detract from learning. Children (ages 5–7 years...

2015
Lynn Frohwein Mirco He Florian Buther Klaus Safers

European Institute for Molecular Imaging, University of Muenster, Germany Due to the varying position and shape of flexible MRI RF surface coils, the creation of attenuation maps for these coils is a challenging task. Nevertheless, coil material (metal, plastic, rubber) attenuates the PET signal to a considerable amount. Thus, including a coil μ-map into the human μ-map is essential. In this wo...

2016
Soumi Paul Subhadip Basu Mita Nasipuri

Microsoft Kinect sensor is a low cost, high-resolution, depth and visual (RGB) sensing device. It became popular in a very short span for widespread use. The depth and visual information (RGB-D) together provided by the Kinect sensor opens up new opportunities for computer vision. This paper contains an overview of evolution of different versions of Kinect and highlights the differences of thei...

2012
Kouhei Tanaka Yasunari Fujimoto Toru Yamaguchi

the authors developed user recognition system for navigation robot. This system is used to prevent navigation robot mistaking user. It uses ZigBee-3D acceleration sensor and kinect sensor. The ZigBee coordinator which is mounted navigation robot know that user comes near to navigation robot by finding the ZigBee accelerometer tag which is attached a user. This tag has unique ID each other, so t...

2016
Shmuel Springer Galit Yogev Seligmann

Gait analysis may enhance clinical practice. However, its use is limited due to the need for expensive equipment which is not always available in clinical settings. Recent evidence suggests that Microsoft Kinect may provide a low cost gait analysis method. The purpose of this report is to critically evaluate the literature describing the concurrent validity of using the Kinect as a gait analysi...

2015
Timothy B. Morgan Diana Jarrell Judy M. Vance

The availability of low-cost natural user interaction (NUI) hardware took a significant step forward in 2010 with the introduction of the Microsoft Kinect. Despite significant work on the available software development kits for the Kinect, tasks beyond simple single-Kinect skeleton tracking remain challenging to implement. This paper introduces a software tool that significantly accelerates the...

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